Loading a map via File->Open Level... when it is already loaded in World Composition view does not reset actors to origin

UE - World Creation - Worldbuilding Tools - World Composition - May 14, 2019

Loading a map via File->Open Level or just by clicking on it to open it, when it is already loaded in World Composition view does not reset actors to origin. The actors instead keep the same positio ...

Crash occurs when renaming an asset that is used by Class Default Object

UE - CoreTech - UObject - Nov 23, 2021

Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Reproduced Fro ...

Material Editor: Highlight/Isolate should warn user when using Nanite Mesh

UE - Graphics Features - Nanite - Oct 27, 2022

Editor should visually warn the user that this feature doesn't work with Nanite, or that the Nanite Preview mesh needs to be enabled (or forcibly enable it when they attempt to use this option), oth ...

Scroll box hand icon is small when DPI scaling is enabled

UE - Editor - UI Systems - Slate - Nov 22, 2022

The scroll box widget currently hides the cursor and manually draws a closed hand software cursor in SScrollBox::OnPaint when right clicking and dragging. This software cursor does not account for D ...

Input Bindings losing rename information after re-opening project

If an input binding is renamed and the editor closed and re-opened, the input binding will revert to it's original name. ...

Sample game headers aren't set up in an extensible way

Docs - Samples - Mar 30, 2015

Our sample games all seem to use the semi-deprecated Classes folder for their headers, and many of these headers omit a #pragma once (or other header guard). This means that they don't play nicely ...

The default values of a Struct variable in a Blueprint will return to the default values of the Struct on compile when all values are set to 0

UE - Gameplay - Blueprint - Jan 19, 2015

The default values of a Struct variable in a Blueprint will return to the default values of the Struct on compile when all values are set to 0. Possibly related to [Link Removed] Tested in 4.6.1 a ...

InstancedStaticMesh instances fail to render on a mobile device

UE - Graphics Features - Nov 13, 2014

When a project with an InstancedStaticMesh is used in a level, the static mesh is failing to render on a mobile device Tested on a nexus 5 and an iPad air OS 8.1 ...

Delete Unused Variables deletes variables used in Child Blueprints

UE - Gameplay - Blueprint - Dec 30, 2014

[NickW] Should perform a search in children, at least warn if this will break children. — Delete Unused Variables deletes variables used in Child Blueprints. Note: Not only child blueprints. If ...

Some landscape grass instances floating when generated on AMD cards under OpenGL

UE - Graphics Features - May 15, 2015

User is reporting grass at the edge of their landscape being generated floating in the air on a Mac Pro with AMD GPUs. I have been unable to repro this on my Mac Mini with Intel Graphics HD 4000. Q ...