Loading a map via File->Open Level or just by clicking on it to open it, when it is already loaded in World Composition view does not reset actors to origin. The actors instead keep the same positio ...
Not a regression. Tested in: //UE4/Release-4.26.2 CL15973114 Binary - Reproduced //UE4/Release-4.27.1 CL17735300 Binary - Reproduced //UE5/Release-5.0-EarlyAccess CL16682836 Binary - Reproduced Fro ...
Editor should visually warn the user that this feature doesn't work with Nanite, or that the Nanite Preview mesh needs to be enabled (or forcibly enable it when they attempt to use this option), oth ...
The scroll box widget currently hides the cursor and manually draws a closed hand software cursor in SScrollBox::OnPaint when right clicking and dragging. This software cursor does not account for D ...
If an input binding is renamed and the editor closed and re-opened, the input binding will revert to it's original name. ...
Our sample games all seem to use the semi-deprecated Classes folder for their headers, and many of these headers omit a #pragma once (or other header guard). This means that they don't play nicely ...
The default values of a Struct variable in a Blueprint will return to the default values of the Struct on compile when all values are set to 0. Possibly related to [Link Removed] Tested in 4.6.1 a ...
When a project with an InstancedStaticMesh is used in a level, the static mesh is failing to render on a mobile device Tested on a nexus 5 and an iPad air OS 8.1 ...
[NickW] Should perform a search in children, at least warn if this will break children. — Delete Unused Variables deletes variables used in Child Blueprints. Note: Not only child blueprints. If ...
User is reporting grass at the edge of their landscape being generated floating in the air on a Mac Pro with AMD GPUs. I have been unable to repro this on my Mac Mini with Intel Graphics HD 4000. Q ...