Platform-specific defines not picked up by Intellisense

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 31, 2022

With the way PLATFORM_XSX, PLATFORM_PS5 etc. are defined, it seems intellisense doesn't know about them, because the .vcxproj only references the Win64 version of Definitions.h, and they are defined ...

Precomputed AO Mask renders with value of zero after building lighting

UE - Rendering Architecture - Materials - Jan 13, 2023

Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so it is a regression.  This issue occurs in 5.1 for both normal light building and GPU Lightmass building. In 5.0 th ...

r.SupportPointLightWholeSceneShadows Set to False Causes Crash When Trying to Place a PointLight

UE - Graphics Features - Jul 25, 2018

If you disable Support PointLightWholeSceneShadows and try to place a point light in a level the editor will crash.  Current work around is put shadows to low from engine scalability settings. Wor ...

Shader Model 5 and Tessellation causes unintended effects on Linux

UE - Platform - Linux - Jul 6, 2016

Using Shader Model 5 and tessellation on Linux gives strange results that are not present when used on Windows ex: 1) When using Shader Model 5 on Linux, turning on Translucent blend mode and Tesse ...

App does not resume after locking and unlocking on iOS

Tools - Jun 21, 2016

Locking and unlocking the device does not allow the app to resume where it was left off. The app is running in the background but when you double tap home button and select it, the app will restart ...

Ctrl + z still active in PIE

Tools - Jan 20, 2016

Users can select ctrl + z while playing in Editor causing PIE to stop and undo last change, often freezing the editor temporarily, and sometimes causing a crash. Workaround: This does not occur if ...

PhysX errors when packaging for x86

UE - Platform - Mobile - Oct 27, 2016

Packaging for x86 in ETC1 will generate PhysX errors and cause the package to fail. The following error will occur multiple times throughout the package:UATHelper: Packaging (Android (ETC1)): Unrea ...

Broken references after renaming template default folders

Tools - Jan 17, 2017

When a template project's default folders are renamed (such as Geometry in the First Person Template), the original folder name is still shown in the content browser. Relaunching the project will s ...

[CrashReport] UE4Editor_PackageDependencyInfo!FPackageDependencyInfo::InitializeDependencyInfo() [packagedependencyinfo.cpp:339]

UE - Foundation - Core - Mar 6, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: DepPkgInfo->bIni ...

Check box takes input when set to Self Hit Test Invisible

UE - Editor - UI Systems - Jun 9, 2017

The Self Hit Test Invisible is not working as intended for the Check Box component in 4.16. The check is still taking in an input. This issue does not occur when using the "Hit Test Invisible" optio ...