Using Material Attributes as an input to a Custom Expression causes the HLSL Translator to create multiple CustomExpression# functions, for each used member of the Material Attributes, rather than u ...
Currently there is no stable way to break level instances ...
Extremely similar repro to [Link Removed], except in this case the parent function has no parameters or return values. Also encountered a one-off crash while exploring repro methods, but was unabl ...
Physical materials placed on starter content shapes always return as invalid for any trace or collision query. ...
When diffing a blueprint in the Perforce changelist reviewer in-editor (Review Changelists), if the blueprint references an asset that does not exist locally but rather exists as a newly added asset ...
Following the directions on the wiki for cross compiling on Linux ([Link Removed]) fails when trying to package the project. ...
Float values with the meta tag expose on spawn aren't retaining their value when the value is set with a Spawn Actor node. It appears to only be floats. Maybe it has something to do with the change ...
A fatal error occurs if we change a Child Actor Class from one BP (ex. "BP_A") to a different BP ( ex. "BP_B") and later change it back to the first BP (ex. "BP_A") without compiling the BP between ...
This issue also occurs This is the same error as in [Link Removed]. Discovered by a user on AnswerHub, I was able to reproduce this error in today's 4.8 branch, CL 2575437 Attached to his thread ...
If a user attempts to import multiple FBX files into a project that is set up with Git source control, the message "Updating file(s) source control status..." will appear and stay on the surface ind ...