Selected Option in Switch Actor Doesn't show up in variant manager properties.

Tools - Sep 25, 2020

Selected Option is part of a Switch Actor property. When attempted to add the property in variant manager, the property named selected option doesn't show up in variant manager properties. Reported ...

Key input by Sequencer is missing in FBX output of parent-child actors

UE - Anim - Sequencer - Nov 15, 2021

This problem did not occur in 4.27.0. Animation is not output when outputting a hierarchical structure. Actor(A)   ┗Actor(B)     ┗Actor(C) This is how the attachments are registered, and the ke ...

Material editor: Custom node doesn't generate error in stats output

UE - Graphics Features - Aug 22, 2018

In 4.20 custom code material nodes no longer output their errors to the stats window. ...

Shader compiler errors when using enclosed local variables in a material while ray tracing is enabled

UE - Rendering Architecture - RHI - Jan 23, 2020

A licensee is seeing an issue with a couple of post process materials after enabling ray tracing. While the materials presenting the issue fail to compile for different reasons, they both refernce t ...

Crash When Executing RestartLevel When GameInstance Contains a Reference to an Actor in a Streamed Level That is Loaded But Not Visible

UE - Gameplay - Nov 29, 2016

The editor is crashing when attempting to use the RestartLevel command if the GameInstance contains a reference to an actor that is in a streaming level. The streaming level must be loaded, but not ...

Incorrect display for default exec pin for Switch nodes

UE - Gameplay - Blueprint Editor - May 4, 2017

The pin for Default for switch nodes in the preview build for 4.16 displays as a circle, this visual display for a pin is used with variables or a reroute node, but the default is and exec pin, and ...

Physics Handle - Angular Damping option has an incorrect tooltip

UE - Simulation - Physics - Sep 1, 2017

there is a wrong tooltip for Angular Damping option in the details panel for the Physics Handle, the tooltip describes it as Angular Stiffness. This issue is not a regression Versions Tested: 4.15. ...

Hiding level in Levels tab jumps to Details tab if it is docked with Levels tab

Tools - Nov 8, 2017

When toggling level visibility in the Levels tab and the Details tab is also on the window it will jump over to the Details tab. This was tested with other tabs and when toggling visibility it remai ...

No mouse decorator when dragging Event Dispatcher from My Blueprint panel

UE - Gameplay - Blueprint - May 20, 2015

Currently there is no mouse decorator when dragging event dispatchers out of the My Blueprints panel in the Blueprint editor. This contradicts the functionality of drag-and-dropping variables, func ...

Maps of Wildcard type do not propagate values correctly when inside of macro

UE - Gameplay - Blueprint - Dec 7, 2017

There is an issue with Maps of Wildcard type that do not propagate values correctly when inside of macro. When using these in a blueprint there are errors and the blueprint cannot compile. This issu ...