When attaching actors via the world outliner, there is an issue occurring using the visibility option, actors attached via the world outliner do not follow the visibility of what they are attached t ...
In cases where serialization goes out of bounds, there is no check to see if the app is running in unattended mode before the message box is displayed. If the app is running unattended, such as on a ...
When adding new HISM instances, actors using SpeedTree -> WorldPositionOffset material are reset. 4.19 Repro project provided by user. I was unable to get WPO wind working in 4.18, I did noticed th ...
Foliage: Speed tree wind is reset for every add/remove/update on instances What is happening:When we invalidate the render state, proxy are recreated, causing the wind to be removed and add again, ...
When deleted a component in the in world component editor, that name cannot be used for another component until the editor has been restarted. ...
We're missing settings for iPhone XS iPhone XS Max iPhone XR Google Pixel 3 Google Pixel 3 XL Samsung Galaxy Note 9 We also don't have settings for iPad 5th Gen or iPad 6th Gen, however these would ...
It appears that the Lightmass Volumetric Lightmap does not work with Landscape textures. When it samples the Landscape with some textured material, the resulting lighting build data does not match t ...
The listen server will see jitter in clients character movement and animations. This is hard to notice without the "slomo" command but is extremely obvious using "slomo". Clients will see server and ...
On Mac in VR Mode, when scaling the world with the controllers while the Blueprint Editor open, all open windows begin jitterring violently. This only occurs if the Blueprint Editor is one of the op ...
Enabling bShareMaterialShaderCode breaks memory tracking and wastes memory due to issues in ShaderCodeLibrary. It is also worth noting that after cooking with bShareMaterialShaderCode enabled causes ...