Navmesh generation appears to have issues handling terrain and planes that are at 45 degree or steeper angles even if the agent max slope is set to allow for such movement. While the issue occurs at ...
As of 5.5.2; appears present in main head as well. We have a asymmetry between how Include JSONs are resolved between Linux and Windows. This boils down to our URI construction in ParseIncludesAsyn ...
Licensee was looking for a way to get total file size to display download progress. On Windows (which uses the curl library for Http request/response), binding a function to the OnRequestProgress d ...
The message in ensure is below LogOutputDevice: Error: === Handled ensure: === LogOutputDevice: Error: Ensure condition failed: (FMath::Abs(1.f - M.GetScaledAxis(EAxis::X).SizeSquared()) <= (1.e-4 ...
Source [Link Removed] The user has encountered the error log: MongoDB.Driver.MongoCommandException: Command createIndexes failed: Implicit collection creation not supported when creating indexes I ...
When trying to change the value of Agent Height under RecastNavMesh-Default it will change back to its default value when you open back up the project. ...
GameVersion Branch: UE4 Configuration: Main Version: 2242091 CommandLine:qagame -log Label: GUBP Node Shared_LabelPromotable built from changelist 2242091 DESCRIPTION: Debug filter automatically sw ...
Mirror Data Table is added rows about Bone, Curve, Notify when creating. But SyncMarker is ignored. The following codes can fix this issue. Engine/Source/Runtime/Engine/Private/Animation/MirrorDa ...
This is an occasional crash in the 4.17 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 664 for(int32 ElementIndex = 0;ElementIn ...
Perforce integration creates bad changelist when deleting or renaming a file, then renaming another into its place ...