Editor Shortcuts stop working if the editor is launched with a non-Latin-based language

Tools - Nov 4, 2019

Editor shortcuts will not work if you launch the editor with a non-Latin-based language (ex. Russian, Chinese).  The editor must be closed and restarted with English (or possibly any Latin alphabet- ...

Spline don't deform landscapes in certain setups

UE - LD & Modeling - Terrain - Landscape - Dec 26, 2019

The splines do not deform the landscape when the path is made with a straight spline. When you move a spline point to bend the road it will deform the landscape, but the deformation accuracy seems t ...

Failure packaging for android that supports both armv7 arm64 with GoogleVR plugin enabled

UE - Platform - XR - Aug 30, 2016

Unable to package a build for android (ATC) if the GoogleVR plugin is enabled and both arm64 and armv7 are supported. This does not reproduce if you turn off GoogleVR. This does not reproduce if yo ...

Output Pins Not deleting on DoOnce MultiInput

UE - Gameplay - Blueprint - Apr 13, 2017

When using the DoOnce MultiInput node in blueprints, deleting a newly added pin on the input side will not delete its corresponding output pin. Adding a new pin after that will create the result lik ...

Renaming Parent component to same name as a component in child causes crash from child blueprint

UE - Gameplay - Blueprint - Aug 1, 2017

Renaming Parent component to the same name as a component in the child blueprint causes a crash from child blueprint when you press enter. When you reopen the project from the crash, the child bluep ...

Multi-line text is not an option for arrays of text

Tools - Sep 20, 2017

When using the Multi-line option for a text variable, this option is no longer present when the variable becomes an array. It is unsure if this is intended behavior or not. This issue does not appea ...

Execution Doesn't Resume When Hitting BT Task Breakpoint and Trying to Resume in the Behavior Tree

UE - AI - Oct 6, 2017

When a breakpoint is hit in a BT Task Blueprint, execution will not be resumed if you attempt to do so from the Behavior Tree that is running the BT Task. This will cause a crash if executed in the ...

Asset manager duplicates asset types on project reopen after custom element is made

Tools - Oct 24, 2017

There is an issue where, in the Asset manager duplicates asset types on project reopen after custom elements are made for the "Primary Asset Types to Scan" array. THis issue does not appear to be a ...

bPersistentLines is not respected by DrawDebugLine

UE - Graphics Features - Nov 1, 2018

It looks like the line's lifetime is forced to the default line lifetime of one second if the provided lifetime is less than zero, which would be the case if calling the function with just enough pa ...

Virtual Bone effect is lost after re-importing mesh

OLD - Anim - Dec 31, 2018

After setting up a Virtual Bone on the skeleton and having it drive a Skeletal Control Node in an Animation Blueprint. Reimporting the skeletal mesh will cause the setup in the Anim BP to revert bac ...