Text render component not showing up in a packaged project

UE - Gameplay - Blueprint - Jan 20, 2016

If the user adds a text render component to a blueprint and then packages the game out the text render component will not show. ...

Rendering of a Text Widget with Outline does not track LayerId correctly

UE - Editor - UI Systems - May 27, 2025

Text widget with Outline uses 2 LayerId levels to draw the outline and the text glyphs. This can be seen in function FSlateElementBatcher::AddShapedTextElement(), where lambda BuildFontGeometry() is ...

The fill option for the horizontal alignment becomes inconsistent when changing scale of a user created widget that contains a text block wrapped in a size box

UE - Editor - UI Systems - Jun 23, 2015

The smaller the scale box is the more to the right a text block from the user created widget will get. In this example the User created a text block that was inside of a size box. They they added th ...

Text layout includes trailing whitespace when wrapping center/right justified text

UE - Editor - UI Systems - Slate - Sep 25, 2017

We try and perform the same wrapping behavior as word processors and generally avoid trailing whitespace when measuring for wrapping, but the justification code is still treating it as significant. ...

Text moves slightly in UMG when zooming in and out in the designer tab

UE - Editor - UI Systems - Jul 20, 2015

Text block appears to move slightly when zooming in and out of the designer tab in UMG. The right side of the text's position is not consistent when compared to other widgets (such as the image widg ...

Keyboard input appears to be ignored when trying to input text in to a widget component

UE - Editor - UI Systems - Sep 28, 2016

Keyboard input appears to be ignored when trying to input text in to a widget component. The text box does not accept any keys being pressed. ...

Default value is not used for input pins in a function when using text if the parameter's pin has been connected to another node

UE - Gameplay - Blueprint - Mar 15, 2017

Default value is not used for input pins in a function when using text if the parameter's pin has been connected to another node. The text field is cleared after the parameter's pin has been used. ...

When using the draw text node On paint setting the position appears to have no effect

UE - Editor - UI Systems - Dec 7, 2015

If the user uses the on paint function in combination with the draw text node then the text appears to only at the position 0,0 regardless of what position is specified. ...

Some text in the Editor displays in a very small font size

Tools - Oct 31, 2017

Some of the text in the Cascade editor in 4.18 is very small compared to other text in the Cascade editor. This was seen on a MacBook Pro with Retina display. It appears to be related to high resolu ...

Cannot copy and past from a multi-line text box after being launched to a web browser

UE - Platform - Mobile - Dec 28, 2015

The user can not copy and past text from a multi-line editable text box after it has been launched onto a web browser. As a note, it is is possible to copy and paste when the widget is used in the e ...