Tilt axis for X and Z are not consistent between Android and iOS devices. The X axis for the Android appears to be the Z axis for iOS and vice versa This may be related to the orientation of the d ...
A licensee reported that using the Consolas font on Android will cause the game to crash. I've narrowed it down to only occurring in the Android 24 SDK and on the ASTC configuration. Using Android(A ...
Android client is unable to join a VOIP Hosted Session. The following messaging occurs when the Client tries to join a found session on Android:LogInit: BSD_Android: I am localhost (127.0.0.1:0) L ...
This has occurred so far using ES31 with Launch On to Android. It didn't occur with ES2 or Vulkan.Error: === Critical error: === Error: Error: Fatal error: [File:D:\Streams\Fortnite_Staging\Engin ...
If you use the Open level node in the newest promoted build, once the project is deployed to an Android device, when triggered with a UMG, the project will freeze and be unplayable. Issue does not ...
Android is failing to package when GoogleVR is enabledUATHelper: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED UATHelper: Packaging (Android (ATC)): UnrealBuildTool: C:\NVPACK\android-sd ...
Local notifications do not work properly on Android with SDK version 26. This is important as Google is now requiring Android SDK 26 or later for new apps. Regression?: No This occurred in 4.19.2 ...
Niagara fails to compile shader for iOS and Android. Unable to test in 4.19 due to assets provided being created in 4.20. Found in 4.20 CL# 4233996 and 4.21 CL# 4247867 ...
If you open the build.gradle in Android Studio and debug, Android Studio will automatically add testOnly=true which makes it difficult to iterate with the editor since -t is needed when installing a ...
Packaging for Android fails with the GPU Lightmass plugin enabled. A customer reported this and I was able to successfully repro it, however my callstack was different. I'm attaching my logs and cal ...