Bulk Edit via Property Matrix menu is not appeared for Materials in Content Browser on 4.8, but 4.7 can show and edit with Property Matrix. Screenshot: attached. ...
Frame rate issues using Fixed Frame Rate and Matinee. This could be similar to some issues involving "Force Fixed Frame Rate". ...
Contrary to the linked UDN question, this doesn't seem to require the actor to be replicated. The problem is that when UWorld::DuplicateWorldForPIE is called for a PIE client instance's persistent ...
CL 3278583 contains a fix for improper failure state allocation of render targets, which causes intermittent crashes when the HMD is unplugged or has a power interruption. This CL fixes the crash ...
When an instance of a child blueprint in a level enters the “Bad Blueprint” state due to a compile error it will reset to default values when it is restored after the compile error has been fixed. ...
"ERR: Transient text cannot be serialized" after converting to 4.8. Many users are seeing them in the logs. Example Project: [Link Removed] ...
A licensee encountered a crash during InjectTranslucentLightArray: according to them they fixed the issue in ShadowProjectionCommon.usf: /** Cube map texture. */ TextureCube<float> ShadowDepthCub ...
This particular decal is animated and has a Translucent decal blend mode This occurs on both iPhone 8 and 8 Plus (11.0.2) It does not occur on: iPhone SE, iOS 11 beta1 iPhone 7 Plus, iOS 10.3.2 ...
When a project is set to use a fixed frame rate via the Project Settings it is uncapped when played in editor. Found in 4.24 Preview 2 CL#10091930 Reproduced in 4.25 Main CL#10298106 ...
Setting Widget reflector to 0.8 causes menus to flicker. The menus begin to flicker between sizes ...