Hidden shadows aren't rendered when ray tracing is enabled. Found in 4.25 Preview 2 CL#12055273 Reproduced in 4.23.1 CL#9631420, 4.24.3 CL#11590370, 4.26 Main CL#12123513 ...
Regression: Tested in UE5/Release-5.0, the issue did not occur so this is a regression Cast Dynamic Shadow should be enabled in the Landscape Grass Type by default, so shadows should be cast by the ...
Further Comments: Customer is using the deprecated ray traced mode. ...
Each time the build is run, different assets are missing in the reflections. Found in 4.22 CL# 6574378 and 4.23 CL# 6925347 ...
A Static Mesh asset will trigger an ensure when generating building the ray tracing acceleration structure on AMD GPUs. ...
Also, NiagaraDebugger crashes the moment I enable GPU Particle Readback. ...
Light sources which have the source length attribute set to a value greater than zero seem to be leaking light through occluding geometry (see the image below and repro project). Moving it away from ...
Certain interactions between a Rect Light with a Light Function and a Post-Process volume lead to a check() when compiling a Ray Tracing PSO for tracing lights. This check() only happens when shader ...
When skylight raytracing is enabled, and skylight mobility is movable, skylight diffuse convolution is used on top of the skylight diffuse raytracing, causing severe bias and incorrect raytraced res ...