Foliage that has been deleted in 4.6 will return when a project is migrated to 4.7. ...
After updating to 4.25.1 from 4.25 Packaged Android game crashes constantly with objects added to the map 4.25 Packaged game did not crash (editor did a lot but glad thats fixed in 4.25.1) Empty map ...
Customers that have never or have created an incorrect bundle identifier will fail to package for iphone. People who have wildcard provisions will work. ...
Editor slows down exponentially when spawning in a large quantity of instanced meshes. ...
A material on a landscape with WPO will cause major ghosting, even if that WPO is a dynamic {0,0,0} ,such as from a black texture. ...
As described in this UDN thread, the iPhone 7 manifests incorrect image aspect ratiohttps://udn.unrealengine.com/questions/403841/ios-arkit-portrait-mode-stretching-on-iphone-7.html [Link Removed] ...
The post process volume in ContentExamples for Screen Percentage is set to 90 which is too high to notice a difference. The documentation has it at 25 here: https://docs.unrealengine.com/latest/INT/ ...