If the computer's region is set to Chinese, building the 4.11 engine from GitHub source will fail. Local test failed to build ShaderCompileWorker Community reports fail due to an improper characte ...
There's no device profile for iPadPro 10.5". It picks up other rendering settings properly from the iPadPro family. ...
A bug in UBT is preventing the authors of SkookumScript from submitting their 4.16 plugin to the marketplace. ...
Editor seems to crash upon launching to a Galaxy Note 4 with the following error: [2016.09.28-15.52.40:824][-7215064]Assertion failed: Assertion failed: [Link Removed] [Line: 1147] May be relate ...
If you enable Shader compilation via XGE by setting r.XGEShaderCompile = 1 in ConsoleVariables.ini in 4.18 Editor downloaded from Launcher, it prevents shaders from compiling at all, and as a result ...
As a blooming object (the sun in this repro case) leaves the view via the top-edge of the screen, some noticeable banding occurs. Happens in both PIE and -game. Found on: //UE4/Main CL-2991400 //U ...
Users are reporting issues with the 4.25.1 hotfix and Win 7, including running cooked builds and the editor crashing: https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1755531 ...
As the title suggests, bloom on the Samsung Galaxy S5 is not working. I tested this against another android device, the Acer Iconia Tab 8, which also supports Full HDR w/Sun according to the docum ...
Creating an actor with a UMaterialBillboardComponent causes Editor hitching. ...
Icons appear incorrectly for windows 10 in packaged games. Another default image shows as the game icon in the task bar instead. ...