Packaging fails with Event Driven loader enabled and two function libraries reference each other

UE - Foundation - Core - Mar 29, 2017

Packaging fails with Event Driven loader enabled and two function libraries reference each other even though the functions referenced in each library to NOT call each other in such a way as to creat ...

Choosing sides appears to have no affect for forced feedback

UE - Gameplay - Mar 18, 2016

Choosing the side that is supposed to vibrate during forced feed back does not appear to have an effect. The same side vibrates regardless of selection ...

Snap Constraint to Bone affects rotation but not position

UE - Simulation - Physics - Jun 1, 2016

The Snap Constraint to Bone button seems to only rotate and change the limits on a constraint instead of also moving the constraint to the bone's location. ...

Animation retargeting adversely affects looping animations

OLD - Anim - Nov 21, 2014

Retargeting a skeleton to a looping animation results in the animation skipping at the end of the loop (Appears to miss 1 or 2 frames.) ...

Circular Throbber does not appear to be affected when setting the tint

UE - Editor - UI Systems - Jan 25, 2016

Circular throbber does not appear to change colors when changing the tint ...

DOF rendering artifacts on Redmi Note 3

UE - Platform - Mobile - Jul 11, 2017

Collision Viewmodes do not affect Instanced Meshes properly

UE - Graphics Features - Apr 9, 2018

Collision View modes, such as Player Collision and Visibility Collision, do not work with Instanced Static Meshes. Regression?: No This also occurred in 4.18 ...

Unable to edit default values of TMap struct variable stored in an inherited component from the full blueprint editor

UE - Gameplay - Blueprint Editor - Jun 29, 2017

When you have a struct variable that is part of a TMap which is stored in an inherited component, the struct is not editable in the full blueprint editor. It is editable in the data only blueprint e ...

Editor Drop Down Menus become out of place when moving across a small screen to a larger display

UE - Platform - Apple - Feb 13, 2015

In a Mac environment with where a MacBook Pro 15" retina display is used in combination with a larger 25" display "traditional resolution" the menus will drop down as expected on where the editor is ...

Switching CanEverAffectNavigation on a Dynamic Obstacle Leaves Original Area Behind

UE - AI - Sep 15, 2016

When setting Can Ever Affect Navigation to false, moving it, and then setting it back to true, the originally affected area remains, and it also creates a new affected area. This occurs each time y ...