#ifdef and #ifndef have no affect in header files

UE - Foundation - Core - Mar 17, 2016

#ifdef and #ifndef have no affect when used in the header file of a class. Ex: #ifndef MYMACRO UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Test) float ANumber; #endif ANumber v ...

NetUpdateFrequency Affected by Global Time Dilation

UE - Networking - Jan 13, 2025

Changing the global time dilation in a multiplayer game affects the rate at which actors are considered for replication, and setting it to 0 will even cause replication to stop entirely (unless the ...

A C++ project with the name, "GearVR", will not build

UE - Foundation - Core - Jul 28, 2015

A C++ project with the name, "GearVR", will not build. This does not occur with content-only projects named GearVR. In 4.7.6 and 4.8.2, it fails during Compiling and an error message appears: Runni ...

Pressed and Normal Padding appears to have no affect on buttons in UMG

UE - Editor - UI Systems - Aug 24, 2016

Pressed and Normal Padding appears to have no affect on buttons in UMG ...

Fix Up Redirectors does not affect redirectors within renamed folder

Tools - Sep 23, 2016

Fix Up Redirectors does not affect redirectors within renamed folder. ...

Foliage disappears When Using sg.EffectsQuality 1 on Standalone

UE - Graphics Features - Mar 21, 2018

Foliage disappears When Using sg.EffectsQuality 1 on Standalone. ...

Bloated instruction counts in the material editor causing long compiles

UE - Graphics Features - Apr 17, 2019

artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...

check(PIEInstanceID != -1) fails when executing SeamlessTravel

UE - Gameplay - Mar 2, 2017

Per https://udn.unrealengine.com/questions/349614/checkpieinstanceid-1-fails-when-executing-seamless.html ...

Biquad Filter is incorrect when bandpass is 1.0

UE - Audio - Signal Processing - Aug 20, 2024

The bandwidth on the biquad loepass filter is cutting frequencies well below 20kHz when the bandwidth is 1.0. Slack convo: [Link Removed] Visualization:[Image Removed] ...

NavArea blueprints in Develops folders appear to have no affect

UE - AI - Nov 6, 2015

If the user creates two NavArea Blueprints (one in the content folder and the other in a developer folder) if one is inside of a developer folder then it will appear to have no affect when it comes ...