Using volume material used in a material billboard Causes Crash When used with volumetric fog. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# 4541578, 4.22 CL# 4618663 ...
The Get HMD worn State does not update the worn state when the headset is put on/taken off. Rather it only updates when the headset sleeps or wakes ups. This means that the headset can be taken off/ ...
Attempting to debug in VSCode on a Mac using the ProjectName (Debug) (ProjectName) configuration fails due to a missing precompiled file in the binary Engine installation. REGRESSION: No. The same ...
I received a report that there is a situation in UE 4.21 that it is not possible to acquire push notification device token on iOS And they seem to have solved the problem by fixing the following pa ...
Widgets with a UI Material that uses Custom Stencil will not render meshes with a set stencil. This is working as expected in 4.19 CL# 4033788. Found in 4.20 CL# 4369336, 4.21 CL# 4541578, and 4.22 ...
Engine crashes if Blend Multi node output is connected to final transition node, and no input is connected to Blend Multi node input parameters. [Image Removed] ...
Packaging that involves a comilation process in the Binary editor causes custom Windows icons to be ignored in packaged games. This could either be seen in a Code project or in a Blueprint Only proj ...
When Sync Markers are added to other animations, the Get Time to Closest Marker node stops returning any information. ...
Editing the bCanEverAffectNavigation flag on an Actor Blueprint is propagating the value of the property to the Blueprint instance, but fails to properly update the navmesh according to the new valu ...