GetMotionControllerData doesn't return expected data

UE - Platform - XR - Apr 18, 2024

Repro project: [Link Removed] ...

Package Map warnings when spawning primary asset class on server after seamless travel

UE - Networking - Apr 18, 2024

This issue seems to occur due to the client keeping the NetGUID for the class/object, while the server will clean up this NetGUID during travel. When the client sends the class and its NetGUID as pa ...

Generated assets not showing up in world partition level until map reloaded - DirtyActorTracker

UE - World Creation - Worldbuilding Tools - World Partition - Apr 18, 2024

Breakpoint on SetText node in WBP PreConstruct triggers editor hang on save

UE - Gameplay - Blueprint - Apr 17, 2024

A user reported that when calling SetText on a text widget in a widget blueprint's PreConstruct causes an editor hang when you put a breakpoint on SetText and attempt to save the asset. The issue i ...

ExportMaterialUVDensities() gets the incorrect value where the alpha channel is referenced

UE - Rendering Architecture - Materials - Apr 16, 2024

ExportMaterialUVDensities() gets the incorrect value where the alpha channel is referenced (e.g. RegisterIndex of the texture is [3] or [7]) because FMeshRenderer::RenderMaterialTexCoordScales() use ...

MaterialTextureScale calculated incorrectly for materials with WorldPositionOffset

UE - Rendering Architecture - Materials - Apr 16, 2024

When a Material uses WorldPositionOffset, the MaterialTextureScale is calculated incorrectly because FMaterialUtilities::ExportMaterialUVDensities() calls FMeshRenderer::RenderMaterialTexCoordScales ...

"Auto" option in Media IO is not updated correctly when apply is clicked

UE - Virtual Production - IO - Media - Apr 16, 2024

[AI] Incorrect collision for USplineMeshComponent

UE - Framework - Apr 15, 2024

The collision for a spline mesh can be calculated incorrectly. The issue appears to be when Alpha is out of range when calculating the slice transforms at splice offsets. ...

Ray Tracing Translucency in a Post Process Volume breaks in Lit viewmode

UE - Graphics Features - Ray Tracing - Apr 15, 2024

Encountered a strange issue where switching to RT Translucency on a PPV would cause it to appear incorrect. However, if you swap the viewmode to Path Tracing, it does appear correct. See screenshots ...

Editing a spline component in 5.4 no longer fires construction events.

UE - Editor - Workflow Systems - Apr 14, 2024

Licensee found that in 5.4 the spline component when edited in editor, no longer triggered the construction script potentially breaking their art pipeline. The licensee mentioned the cause is likel ...