Backspace Key not activating when working with 3D Widgets

UE - Editor - UI Systems - Mar 27, 2017

Backspace Key not activating when working with 3D Widgets and will not be called when working with the Widget Interaction component. User says they are having a similar problem with the enter key in ...

User List Entry Widget binding Does not update

UE - Editor - UI Systems - Aug 20, 2019

When using a User List Entry widget it appears not to update its bound properties unless called by an event used by the User List Entry interface. For example if the widget being used is a text widg ...

Replace references doesn't prompt to save dirtied assets that hold a soft reference to the deleted asset

UE - Gameplay - Dec 21, 2017

When deleting an asset any other asset that holds a soft reference to the deleted item will appear in the reference list. For a soft reference when choosing to replace the references with another as ...

While mouse dragging a Spinbox Widget, it cannot be edited once the player's focus is lost (calling: Set Input Mode)

UE - Editor - UI Systems - Nov 28, 2017

The Spinbox Widget cannot be edited if the Player's focus is lost. I have tried using different keyboard letter inputs in the Blueprints and have gotten the same results. ...

Widget interaction component appears fail when moving at high speeds

UE - Editor - UI Systems - May 4, 2017

Widget interaction component appears fail when moving at high speeds In this example: The user cannot click button that require the widget interaction component to become perpendicular to the cur ...

Web Browser: No Transparency in 3D Widget Component on Mobile

UE - Platform - Mobile - Jul 6, 2018

Transparency is not being applied to web browser inside of 3d widget on android. Tested with Samsung Galaxy S5 4.19.2 CL 4033788 4.20p5 4173640 4.21 CL 4179794 ...

sRGB unchecked leads to textures being washed out in UMG

UE - Editor - UI Systems - Mar 22, 2019

When sRGB unchecked in the texture editor it can lead to textures being washed out in UMG ...

Hidden widgets can still be clicked and moved in the designer tab (at design time)

UE - Editor - UI Systems - Oct 4, 2017

Widgets who's visibility has been set to false in the editor can still be clicked/dragged in the designer tab. ...

Crash compiling Widget Blueprints that contain Dynamic Entry Boxes with their Entry Widget Class set to each other

UE - Editor - UI Systems - Jun 10, 2020

Currently the Dynamic Entry Box has no protection against recursion, leading to a stack overflow and a crash. This issue was reported and tested in 4.25 (CL-13144385). This was reproduced in 4.24.3 ...

The Remove all widgets node also removed custom cursors

UE - Editor - UI Systems - Dec 7, 2016

The Remove all widgets node also removed custom cursors. If a user sets a custom cursor up in the project settings, this will be removed along with all other widgets in the view port. It feels that ...