While mouse dragging a Spinbox Widget, it cannot be edited once the player's focus is lost (calling: Set Input Mode)

UE - Editor - UI Systems - Nov 28, 2017

The Spinbox Widget cannot be edited if the Player's focus is lost. I have tried using different keyboard letter inputs in the Blueprints and have gotten the same results. ...

Widget interaction component appears fail when moving at high speeds

UE - Editor - UI Systems - May 4, 2017

Widget interaction component appears fail when moving at high speeds In this example: The user cannot click button that require the widget interaction component to become perpendicular to the cur ...

Web Browser: No Transparency in 3D Widget Component on Mobile

UE - Platform - Mobile - Jul 6, 2018

Transparency is not being applied to web browser inside of 3d widget on android. Tested with Samsung Galaxy S5 4.19.2 CL 4033788 4.20p5 4173640 4.21 CL 4179794 ...

sRGB unchecked leads to textures being washed out in UMG

UE - Editor - UI Systems - Mar 22, 2019

When sRGB unchecked in the texture editor it can lead to textures being washed out in UMG ...

Hidden widgets can still be clicked and moved in the designer tab (at design time)

UE - Editor - UI Systems - Oct 4, 2017

Widgets who's visibility has been set to false in the editor can still be clicked/dragged in the designer tab. ...

Crash compiling Widget Blueprints that contain Dynamic Entry Boxes with their Entry Widget Class set to each other

UE - Editor - UI Systems - Jun 10, 2020

Currently the Dynamic Entry Box has no protection against recursion, leading to a stack overflow and a crash. This issue was reported and tested in 4.25 (CL-13144385). This was reproduced in 4.24.3 ...

The Remove all widgets node also removed custom cursors

UE - Editor - UI Systems - Dec 7, 2016

The Remove all widgets node also removed custom cursors. If a user sets a custom cursor up in the project settings, this will be removed along with all other widgets in the view port. It feels that ...

Crash caused by Selecting a Struct variable when binding a property in UMG

UE - Editor - UI Systems - May 11, 2015

Crash is caused when the user creates too many windows after Selecting a Struct variable when binding a property in UMG. This issue is related to [Link Removed] ...

Editor Utility Widgets are reset every time another blueprint is reinstanced

Tools - Dec 16, 2019

Editor utility widgets were being rebuilt on GEditor->OnBlueprintReinstanced. However, this delegate is fired when any blueprint is reinstanced, which resulted in the widget being refreshed when it ...

Referencing another blueprint with a widget on an Android HTC One plus causes a fail to launch

UE - Editor - UI Systems - May 27, 2015

If the user uses a widget to reference another actor blueprint the project will fail to launch after it has been launched on to the device. This issue occurs on the Android HTC One - X Plus. ...