When deleting an asset any other asset that holds a soft reference to the deleted item will appear in the reference list. For a soft reference when choosing to replace the references with another as ...
The Spinbox Widget cannot be edited if the Player's focus is lost. I have tried using different keyboard letter inputs in the Blueprints and have gotten the same results. ...
Widget interaction component appears fail when moving at high speeds In this example: The user cannot click button that require the widget interaction component to become perpendicular to the cur ...
Transparency is not being applied to web browser inside of 3d widget on android. Tested with Samsung Galaxy S5 4.19.2 CL 4033788 4.20p5 4173640 4.21 CL 4179794 ...
When sRGB unchecked in the texture editor it can lead to textures being washed out in UMG ...
Widgets who's visibility has been set to false in the editor can still be clicked/dragged in the designer tab. ...
Currently the Dynamic Entry Box has no protection against recursion, leading to a stack overflow and a crash. This issue was reported and tested in 4.25 (CL-13144385). This was reproduced in 4.24.3 ...
The Remove all widgets node also removed custom cursors. If a user sets a custom cursor up in the project settings, this will be removed along with all other widgets in the view port. It feels that ...
Crash is caused when the user creates too many windows after Selecting a Struct variable when binding a property in UMG. This issue is related to [Link Removed] ...
When a UWidgetComponent has its widget assigned dynamically at runtime using CreateWidget and SetWidget, drag & drop operations fail in Standalone Game and packaged/game builds, while working correc ...