Android streaming audio repeats at start if start time is 0.0

UE - Platform - Mobile - Nov 18, 2015

An audio file needing decoding (streaming) will repeat at the beginning of play if the start time is 0.0. ...

Viewport has graphical glitch while editing but not in PIE

Tools - Feb 6, 2015

User has a project that the viewport has gotten corrupted. The icons are now no longer camera facing and are facing in the positive y axis. The sun disc and sky are blurred. When PIE everything rend ...

Invalid Subsurface Scattering Color when using Per Pixel Shading Model and non-default material layers

UE - Graphics Features - Sep 27, 2022

It appears as though when adding material layers to a material instance that uses the FromExpression shading model, the subsurface color ends up white. If you add a DebugFloat3Values and output it t ...

Crash from RDG limit when using Warmup

UE - Niagara - Rendering - Apr 29, 2024

We need to better detect when we need to flush to avoid hitting the RDG limit. There is no test project at the moment, more details can be found here ...

Scene Capture 2Ds Ignore Separate Translucency Settings

UE - Graphics Features - Jun 3, 2015

When you place a Mesh with a Translucent Material using Separate Translucency in the view of a Scene Capture 2D using Gaussian DoF, the resultant capture will ignore the Separate Translucency Settin ...

HTML5 Engine Scalability set via C++ are not kept.

UE - Platform - Mobile - May 20, 2015

HTML5 packaged or Launched On games are not keeping settings to the ScalabilityQuality.X when deployed to Chrome 64 or NIghtly Build. Project for Repro: [Link Removed] ...

Cannot "hit" character in PhysicalAnimation Content Example 1.2

Docs - Samples - Oct 8, 2015

Cannot "hit" character in example 1.2 of the PhysicalAnimation map in Content Examples Does not occur in 4.8.3 ...

Ray Traced Shadows ignore mesh occlusion on water when enabled

UE - Graphics Features - Ray Tracing - Apr 25, 2024

A forum user reported an issue where object geometry occlusion would be missing when Ray Traced shadows were enabled. I was able to reproduce the issue internally where occlusion seems to be missing ...

Cached camera component on LevelSequencePlayer is null

UE - Anim - Sequencer - May 13, 2024

Cached camera component on LevelSequencePlayer is null

UE - Anim - Sequencer - May 14, 2024