I have attached a reproduction project with the above settings.[Link Removed] It crashes when packaged, launched and moved in-game. This issue seems to occur when there is an object in the Unbuilt ...
Reproduced 3/3 times. So far tested with the Chair and Statue from the Blank Template Editor Default level. Error Reads as follows:Assertion failed: IsValid() [File:D:\build\++UE5\Sync\Engine\Source ...
Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. Issue seems to occur when the Virtual Camera actor is fully initialized? If Editor is res ...
After triggering a breakpoint in blueprint, variable getter nodes can display the value of a different object than the node's target. For example: if an actor class has a value MyBool and the bluepr ...
A licensee has reported an issue with jitter when playing animations on an actor translated far from the origin (300000.0 units). This repros on the First Person Template. The issue is more obviou ...
After creating a component in code and placing an instance of the code class/blueprint into the level, the component will still show as inherited if the component is removed from code. EDIT: Includ ...
UAbilitySystemComponent::OnRep_ReplicatedAnimMontage doesn't handle some edge cases when stopping the montage when blending is involved. Namely, it's possible on a client (due to latency, etc.) that ...
Looks like CL-3215392 added changes in FArchive where the operator<< method for bool is a member operator in Editor (as opposed to a global operator in non-editor and old builds). This causes shado ...
This is a common crash in the 4.16 release. Users have not provided any descriptions, so additional information is currently unavailable. Source Context 804 elseif (USkeletalMeshComponent ...
In engine version 4.17 and later the Post Process Materials node is not present. This option allowed for custom Post Process Settings. Other nodes are still present and working as intended. This iss ...