When mousing over the Enable Metal / High - end mobile rendering preview box, return summary is Enables Environment Queries editor. ...
(see udn link) GetUserFocusedWidget can crash when a player disconnects their controller as the index into the array goes out of bounds. HasUserFocus, HasUserFocusedDescendants may also have simila ...
AddProceduralMeshComponent node throws UnknownTemplateReferenced errors in duplicated Function User description: 1) Make a function that has a Add Procedural Mesh Component node. 2) duplicate func ...
A crash is occurring in this users project when you open one of the Room Blueprints in the users project. Unable to recreate unless using the users project. Crash Reporter: [Link Removed][Link Re ...
In 4.11 when you selected an actor with multiple material elements with the merge actors tool open you had the option to merge the material elements into a single one. This option is no longer valid ...
When changing Up Ratio for the Gear Setup in a Wheeled Vehicle's Vehicle Movement Component, there are some weird results. At 1.0 for Gear Setup, the gear should shift once RPM is at max but it will ...
Client Characters that slide past the Server Character while on top of a Movable Actor can become de-synchronized from their Server counterpart. Does not occur on top of Static Actors. Hard to expl ...
If a widget is removed from parent and then gets added back to the screen later it will come in with a zorder of 0. ...
If you package this users project, you will get a fatal error crash after double clicking the exe file. I was unable to reproduce this issue without using the users project. Project download link: ...
When running GenerateProjectFiles.command on Mac from a folder with a space in the nam, the folder structure is read incorrectly. This leads to the .command file failing when trying to set up Mono ...