Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...
VR PIE output no longer resizes when window is scaled. Confirmed with Rift and Vive Confirmed in 4.25 MAIN @ CL 11196267 ...
Particle system light's module does not use Lighting Channels. The particle system itself will accept lighting from it's assigned lighting channels but the lights spawned from the particle system, n ...
When turning on the wifi connection on the device, the game either crashes on the device or it'll freeze for about 15 to 30 seconds. Devices: 5231_S939 (ARM Mali-450 MP4; 4.4.2) - occurs on 2894_G ...
Typing "Print S" in Blueprint Graph Context Menu returns a result that does not contain the letters "Print S" this issue persists is you add another s after (Print ss). The search should display som ...
When going through the engine content you are unable to select SimplePivotPainterExampleMat Instance's parameter settings if Param button is disabled. If the button is enabled the settings appeared ...
Planes have a Mesh Distance field exceeds the size of the original mesh when the value is set to 2. This behavior does not seem intended as the cube does not experience this issue when the value is ...
There is an issue where Camera rotation stops at game window border when using Begin play node with the mouse. This issue does not happen if you don't use the begin play node with the Set show mouse ...
Per Licensee: Since we switched to DX12 we started to see strange behavior in material previews. I was able to reproduce the problem in UE 4.19 vanilla as well. We usually have to force recompilin ...
The Actor Sequencer Timeline appears to not be able to correctly recognize the variables manipulated within the viewport. Thus, when attempting to add a keyframe after moving a component, within the ...