FOnlineExternalUISteam::ShowWebURL doesn't react correctly to URLs with http:// as the protocol

UE - Networking - Dec 17, 2015

Code for this function below:bool FOnlineExternalUISteam::ShowWebURL(const FString& WebURL) { if (!WebURL.StartsWith(TEXT("https://"))) { SteamFriends()->ActivateGameOverlayT ...

Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEditorTutorial.PersonaAnimEditorTutorial_C'

Docs - May 18, 2016

The following error has occurred in packaging logs for UE4.11 and UE4.12Preview: LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Engine/Tutorial/SubEditors/PersonaAnimEd ...

Zooming with mouse wheel causes camera to jerk if zooming while the camera sets in a function

UE - Gameplay - Blueprint - Jul 31, 2015

If a collapsed or new function is opened and the mouse wheel scrolled to zoom the viewport camera in or out while setting in the new function, it will continuously jerk back to the original position ...

Packaging a project to HTML5 and opening the project disables mouse over events

UE - Platform - Mobile - Dec 24, 2015

Packaging a game to HTML5 disables the mouse and mouse over events on local host, which prevents any mouse functionality from working in a packaged project. ...

The 'Browse to Asset in Content Browser' button beside Default Gamemode does nothing

Tools - May 28, 2015

Nothing happens if you try to hit the magnifying glass icon (Browse to Asset in Content Browser) beside Default Gamemode in the Project Settings window. It also does not work beside 'GameMode Overri ...

Spline components no longer have static/movable option

Tools - Nov 5, 2015

Spline components cannot be set to static/movable in blueprints. ...

Physics assets in blueprint react differently in sublevels

UE - Gameplay - Dec 16, 2015

Physics assets within a blueprint react improperly when placed in a sublevel. This error can clearly be seen within a user's youtube video located here: [Link Removed] Note: The fan asset attac ...

Simulated physics after a delay causes physics objects to fall through one another if their collision is overlapping

UE - Simulation - Physics - Apr 25, 2016

Actors that simulate physics after a delay will fall through other physics actors if their collision is touching or overlapping. Note May be related to [Link Removed] Regression? (No), issue (doe ...

Toggling game view does not hide icons/assets in viewports outside of perspective view

Tools - May 2, 2016

Toggling game view does not hide icons/assets in viewports outside of perspective view that would not be visible in game mode. Regression (No) issue (does) occur in 4.10.4 ...

Foliage radius does not affect other foliage assets

UE - World Creation - Worldbuilding Tools - Foliage - May 5, 2016

Setting the radius on a foliage asset does not prevent other foliage assets from being painted within that radius. Regression (no) issues (does) occur in 4.10.4 ...