KiteDemo: Failed to load Outer for resources

Docs - Samples - May 3, 2017

While testing KiteDemo for 4.16 Sample Pass – //UE4/Release-4.16 CL 3420042 in Binary – Two warnings occurred when opening the project.LoadErrors:Warning: Warning CreateExport: Failed to load Outer ...

Editor lock on destructible mesh spawn

UE - Simulation - Physics - Destruction - Mar 1, 2016

Spawning an actor during TG_PrePhysics is added to TG_StartPhysics which leads to the editor locking up when multiple actors are spawned. ...

Problem importing broken FBX

UE - Editor - Content Pipeline - Import and Export - Nov 25, 2021

An FBX exported from 3DEXCITE DELTAGEN fails to parse correctly in the latest FBX SDK and crashes the UE importer. This FBX is automatically repaired when loaded into Maya (citing "polygons with ov ...

Code classes with a portion of the project name and parent type cannot be created.

Tools - Feb 25, 2015

When adding code to a project, class names cannot be used if they contain a portion of the project's names and the type of class of the parent. Message says that the name is already used by another ...

Tessellation Flicker When Viewed from a Distance

UE - Graphics Features - Sep 26, 2016

Tessellated objects when viewed from afar flicker. When spawned into QA-Materials the player is the perfect distance away from the tessellated object for the cube to flicker. Found in both Binary 4 ...

Point Light Stationary Causes Shadow Jitter at a Distance

UE - Graphics Features - Sep 27, 2016

The Point Light Stationary displays reveal a shadow jitter when viewed at a distance. Comparatively the other lighting displays do not have the same result when viewed from a distance. This appears ...

Animating the camera and character with LiveLink makes the character tremble

UE - Virtual Production - Mar 31, 2020

GIF images are attached. The animation is smooth on the MotionBuilder side, but it is "slightly" wobbly in UE4. The licensee reports that the situation can be heavily shaken by the situation. Also, ...

AnimNotify does not register when used in code

OLD - Anim - Jun 7, 2016

NotifyQueue.AnimNotifies Does not register the notifies set in the editor. EX: NotifyQueue.AnimNotifies.Num() will always return 0 even when notifies are set ...

[CrashReport] Mac crash in FMinimalDummyForwardLightingResources

UE - Graphics Features - Jan 18, 2017

This is a frequent crash occurring in the 4.15 Preview. No other information is currently known. Regression? Yes - there is no evidence of this occurring in 4.14 ...

Editor crashes on user project when attempting to spawn an actor from a struct within user's project.

UE - Networking - Sep 23, 2015

Editor crashes when attempting to spawn an actor from a struct within user's project. Frequency: 5/5 crashreporter: [Link Removed] ...