GetMobility node tooltip refers to SetMobility() to change mobility setting at runtime

UE - Gameplay - May 9, 2016

When adding a Get Mobility node to a blueprint, the tooltip mentions to use SetMobility() to change the mobility at runtime, even though the mobility setting of a component/actor cannot be changed a ...

Some textures don't work with particle cutouts

UE - Graphics Features - Jun 2, 2016

Some textures don't work with particle cutouts [Image Removed] ...

Editor is missing internationalisation data

UE - Editor - UI Systems - Localization - Dec 16, 2015

The editor only has access to the "EFIGSCJK" data, rather than the "All" data. ...

Attached Project Crashes Intermittently On FTickTaskLevel::ScheduleTickFunctionCooldowns()

UE - Gameplay - Apr 20, 2016

The user's project is crashing during PIE on FTickTaskLevel::ScheduleTickFunctionCooldowns(). Source Context: 798 else 799 { 800 CumulativeCooldown += ComparisonTickFuncti ...

Crash when adding a camera to shot track if a player track has been added

UE - Anim - Sequencer - May 9, 2016

If the user creates a new sequencer for the level that includes the player character and a shot track the editor will crash if a new camera is set as the camera for the shot track. ...

Memory Leak occurring when making procedural content with the Construction Script

UE - Gameplay - Blueprint - Nov 24, 2015

When modifying an object that makes changes using the construction script seems to cause a memory leak. The memory that is used seems to never be freed up. ...

StaticMeshActors spawned at runtime are not visible until a property has been changed and also have no collision unless set to moveable

UE - Gameplay - Dec 22, 2015

Spawning a StaticMeshActor at runtime results in the StaticMeshActor not being visible until a property has been changed, such as the material for the Static Mesh. The spawned actor will also have n ...

Particles are not appearing from certain directions in mobile previewer/HTML5

UE - Platform - Mobile - Aug 13, 2015

Particle effects are not appearing on mobile previewer, Android, iOS or HTML5. ...

Removing and replacing an Atmospheric fog causes hard line issue in SkySphere

UE - Graphics Features - Dec 28, 2015

When deleting and replacing the atmospheric fog with another atmospheric fog there will be a noticeable artifact near the sun disc from the SkySphere. Image attached. Tested in 4.11 stream CL-28 ...

Importing FBX will override UV Channel 0 on Linux

UE - Platform - Linux - Jun 3, 2015

Importing an FBX to the editor on Linux with "Generate Lightmap UVs" checked to true will override UV Channel 0 rather than creating the lightmap on a seperate UV channel. ...