Commenting out the branch in FTriangleMeshSweepVisitor::VisitSweep is a work-around.if (CullsBackFaceSweepsCode != 0) { if (VectorMaskBits(IsBackFace)) { // Don't cull the back face ...
There's two ways to affect the commandline in CommandLine.cpp: FILTER_COMMANDLINE_LOGGING - for filtering certain or all args (if left empty) from the log. UE_COMMAND_LINE_USES_ALLOW_LIST - for on ...
Reported by multiple users. Models imported through Datasmith Direct Link can be relocated after a sync, despite no edits to the geometry's location in the DCC program. Currently reported for both ...
When loading a mesh asset (static or skeletal) created in an old version of Unreal (e.g. 4.10), any LOD whose LOD screen size was originally set to 0, is converted to 1. This causes LODs that would ...
Reported in SF [Link Removed] When exporting 360 videos with precipitation, there may be a noticeable darkening effect in the exported render that fades in and out. This effect is not present in th ...
The Color Picker is showing a difference in color space when toggling the sRGB setting, but the final resultant color is always the sRGB true color. ...
Disabling collision of an actor after an overlap event will cause the event to fire twice This is working properly in 4.10-2674146 User Description: Calling on "Set Actor EnableCollision" or "Set ...
Using Straighten Connections shortcut can cause the editor to crash after removing node pins. This appears to be due to GetGraphPinForMenu returning the last pin selected (in this case, the removed ...
This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 165 if (GWarn) 166 { ...
Working: 4.16 Broken: 4.17.1, 4.17.2, 4.18 When cancelling the renaming of any folder or sub-folder in the Content Browser by pressing ESC key twice, folder or sub-folder will not be visible in Co ...