In the Call Stack tab, input events are not listed by their friendly names. Instead they have long names such as InpActEvt_One_K2Node_InputKeyEvent_2. This is different from Actor Events that simp ...
Per Licensee: Since we switched to DX12 we started to see strange behavior in material previews. I was able to reproduce the problem in UE 4.19 vanilla as well. We usually have to force recompilin ...
Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...
DoesSocketExist always returns false for Sprites in a Flipbook, whether there is a socket on any/all of the Sprites or not. Note: GetSocketLocation seems to work fine, indicating that it is reading ...
When having an Exponential Height Fog actor far away from origin, after doing Set World Origin Location, Exponential Height Fog's appearance changes. ...
Issue is due to pause flags getting recycled when new sound sources are used from the sound source pool. This is a regression since 4.13, causing audio to pop. ...
When upgrading a project to 4.15 (in my case from 4.14.3), the colors seem to have shifted in contrast/saturation. It is not a huge difference, but noticeable enough to affect the overall result of ...
Importing an OBJ file no longer imports the UVs. Test asset included for OBJ and FBX version of the same file. Added Test FBX from SketchUp Tested with: 4.12.5 CL-3039270 - Working 4.13.0 CL-31 ...
GetClosestPointonCollision returns point on parent instead of welded child. From user: "The problem appears to be in PhysicsInterfacePhysX.cpp in GetSquaredDistanceToBody, line 2873. When UPrimit ...
When a user launches content examples with -vulkan tessellation will not be working. Everything tessellated will appear as if it has no tessellation. This issue is also occurring in 4.18 ...