Two animation assets are created when Pawn is recorded in TakeRecorder.

UE - Anim - Sequencer - Jul 21, 2021

If you specify a Level Sequence of "TakeRecorder_Skeletal" in step 3, there will be only one animation created. The licensee wants this to be the same behavior. ...

Light function broken on AMD GPUs

UE - Rendering Architecture - Dec 6, 2023

The licensee reported this happening on the following cards with the latest driver versions: ● RX 6600 ● RX 5700 The Licensee reported it did not happen on these cards: ● RX 580 ● Non-AMD cards Our ...

Changing Game Icon does not properly alter icon on Windows taskbar in packaged project

UE - Foundation - Core - Cooker - Sep 24, 2015

Changing the Game Icon in Windows Packaged projects does not display the new icon on Windows taskbar. ...

Opening Gameplay Debugger while in PIE removes print string output from screen in subsequent PIE modes

UE - AI - Apr 23, 2015

If a user opens gameplay debugger ( ' pressed while in PIE), all print string outputs to screen disappear, and will no longer appear during any PIE session until editor is closed and re-opened. Wo ...

AI characters float above the ground only when in a packaged project

UE - Gameplay - Nov 4, 2014

The users AI characters will work correctly while in PIE & Standalone Mode but when in a packaged project they will float above the ground. This was working correctly for the user in 4.4.3 but the ...

Difference in Shader Complexity view mode between Static Mesh and Painted Foliage Actors after Enabling 'Dbuffer Decals' in Project Settings

UE - Graphics Features - Oct 19, 2016

The 'Shader Complexity' view mode is rendering differently between regular Static Meshes and Painted Foliage instances after enabling 'DBuffer Decals' The user is reporting that this does not seem ...

Split Pins on a referenced Macro Library will crash the editor on restart

UE - Gameplay - Blueprint - Mar 3, 2016

Split Pins on a referenced Macro Library will crash the editor on restart 2 callstacks include, one for 4.10.4 and one for 4.11 Preview 6 User Description: I got some macros in my Object Macro Li ...

Camera Rotation Stays locked in Place after Ejecting the Player Controller

Tools - Jul 14, 2015

Camera Rotation Stays locked in place after Ejecting the Player Controller so that even when PIE is stopped the camera position stays locked in it's rotated position rather than returning back to no ...

Closing Chunk Parameters tabs with chunk selected and reopening Destructible will cause crash

UE - Simulation - Physics - Destruction - Mar 2, 2015

When opening a DM selecting any chunk, even the unfractured mesh, closing the chunk parameters tab and reopening the DM will result in a crash. If that DM is opened and clicked in the viewport it ...