Visual Studio is required to create a new Blueprint script component

Tools - May 26, 2015

If a user does not have visual studio installed, they are not able to create new Blueprint script components and are given the error message "No compiler was found. In order to use C++ code, you mus ...

Transform gizmo on sockets can become large and unusable

Tools - Feb 19, 2016

Transform gizmo can become huge when using certain meshes to create a socket on. I don't know exactly what's wrong with this mesh, but the transform gizmo isn't expected to go nuts. [Image Removed ...

Input Axis Continues to Fire After Standalone Window Loses Focus

UE - Editor - UI Systems - Slate - Feb 17, 2016

When using an input axis for a task such as moving a character, losing focus on the standalone window while holding the key does not stop the axis from firing, which means the character will continu ...

K2Node_SwitchEnum doesn't use EnumRedirects

UE - Gameplay - Blueprint Compiler - Nov 30, 2016

Dynamic Nav Mesh rebuilds incorrectly on World Origin Shift

UE - AI - Jan 30, 2017

Dynamic Nav Mesh rebuilds incorrectly on World Origin Shift. It must be rebuilding (physics objects, etc) while the origin shift is taking place; then the nav mesh will rebuild at different heights ...

Field of View setting of a Cine Camera Actor does not work in Sequencer

UE - Anim - Sequencer - Feb 2, 2017

The field of view track of a Cine Camera Actor does not work in Sequencer. Note The setting, Field of View, is not in the details panel and can only be accessed through the track in Sequencer. T ...

Format text left pin named from same text with different case.

UE - Editor - UI Systems - Localization - Jul 12, 2017

Format text have an artifact when pin name has changed in terms of character case. It leaves previous pin. ...

"Get Data Table Column as String" Always returns Last Column

UE - Gameplay - Blueprint - Mar 10, 2018

The final column of DataTable is always returned when using "Get Data Table Column as String" blueprint node. "Get Data Table Column as String" Blueprint node is new as of 4.19 ...

Adding reroute node before "GetClassDefaults" disconnects output

UE - Gameplay - Blueprint - Mar 19, 2018

Outputs from "GetClassDefaults" node will break if a reroute node is used between input and node. Does not occur in 4.18 ...

Crash during save level and successive load level

UE - LD & Modeling - Terrain - Landscape - Apr 4, 2018

Changing the Max LODLevel on a landscape causes a crash in content examples. ...