Static mesh component reports relative transform as world transform when Physics is enabled

UE - Gameplay - May 3, 2016

If a static mesh component has Simulate Physics enabled, GetRelativeTransform() returns the value of world transform. ...

Physics Constraint Component loss of accuracy

UE - Simulation - Physics - Mar 6, 2025

Physics Constraint Component has lost accuracy between Unreal versions 5.2 and 5.4 (and up). When measuring the exact distance between rigid bodies constrained by a Physics Constraint Component, the ...

[CrashReport] Fatal error: Couldn't find shader - FMaterial::GetShader()

UE - Graphics Features - Jul 20, 2017

This is a common crash affecting users in 4.16. User DescriptionsTried to edit the VivePreController Meshtried to edit SM_Skysphere after shaders had finished compiling. For no other reason than th ...

Shortcuts do not appear to work for the visual logger

UE - AI - Nov 16, 2017

Shortcuts do not appear to work for the visual logger in the editor preferences ...

Physics actor with physics toggled will fall through static meshes set to Movable

UE - Gameplay - Jul 20, 2016

Physics actor with physics toggled will fall through static meshes set to Movable User Description: Basically, what this project does is enable simulate physics on the black cube in the middle, th ...

[CrashReport] OpenGL - FRenderResource::ReleaseResource()

UE - Graphics Features - Sep 14, 2017

This is an infrequent but longstanding Linux crash that has occurred since 4.11. This is not a Linux-specific crash and can happen on Windows too (see [Link Removed]). ...

Physics Constraint returns incorrect values for Swing1, Swing2, and Twist

UE - Simulation - Physics - Jul 7, 2022

Tested in //UE5/Main CL#20966071 Tested in //UE4/Release-4.27 CL#18319896 Physics Constraint returns incorrect values for Swing1, Swing2, and Twist. ...

Setting AnimationMode to "UseAnimationAsset" inside Sequencer might not be set properly.

UE - Anim - Sequencer - Sep 30, 2024

Adding a new key inside a LevelSequence that changes the AnimationMode of a SkeletalMesh to "Use Animation Asset" can bug out the AnimationMode constantly change between "UseCustomMode" and "UseAnim ...