Some features have not yet been supported when using AmbientCubemap as IBL

UE - Graphics Features - Mar 26, 2025

Translucent materials do not receive specular highlights and reflections from Ambient Cubemaps set in Post-Process settings. There is a pass"InjectTranslucencyLightingVolumeAmbientCubemap" that sho ...

Add multiple interface support to the multicast API of FSocket

UE - Networking - Jun 20, 2018

The calls to JoinMulticastGroup and LeaveMulticastGroup on FSocket do not allow for the interface address to be passed in, only the the group address. The interface address is currently hard-coded ...

Sequence node numbering error when adding execution pin.

UE - Gameplay - Blueprint - Dec 26, 2018

When using the "Insert execution pin after" option with a sequence node "Then 0" gets removed. ...

Support Landscape Edit Layers in WorldComposition Import/Reimport

UE - LD & Modeling - Terrain - Landscape - May 6, 2020

Allow user to enable layers when importing Landscape Tiles from the Level View in a World Composition Level. Allow to reimport that layer data on a Edit Layer later on when using the reimport featu ...

Investigate state of embedded and dynamic framework support on iOS

UE - Platform - Apple - Jun 5, 2020

Licensee reports it's not possible to use the dynamic framework used by the latest release of the iOS version BugFender - [Link Removed] Licensee bug report: : https://github.com/bugfender/Bugfende ...

Fbx exporter does not support component overriden material color

UE - Editor - Content Pipeline - Import and Export - Jul 29, 2020

The fbx exporter should query component material override when exporting a level actor. ...

ProceduralMeshComponent only supports 4 out of the possible 8 UV channels

UE - Graphics Features - Feb 4, 2021

Licensee reports that Procedural Mesh Component is apparently limited to 4 UV channels, which indeed appears to be the case (e.g. UProceduralMeshComponent::CreateMeshSection arbitrarily processing 4 ...

Enable "Set members..." support for vectors and similar structs

UE - Gameplay - Blueprint - Apr 26, 2022

Currently, structs that have a custom make function aren't able to use the "Set members..." node in Blueprints. For vectors and similar structs, this is slightly inconvenient since it requires using ...