Audio volume values get reset

UE - Anim - Sequencer - Aug 9, 2017

Also confirmed in 4.22 Main @ CL 4413632 ...

ShowDebug Overlapping Text

Tools - Apr 27, 2016

Using the showdebug commands during play results in overlapping text that is difficult to read. Found in 4.11.2 binary. Reproduced in 4.10.4 binary and Main CL 2852833. Regression? No, also occ ...

IMovieSceneEasingFunction fails to nativize when not using Inclusive nativization

UE - Gameplay - Blueprint - Aug 16, 2017

https://udn.unrealengine.com/questions/385999/assertion-failed-isingamethread.html ...

"Cook Content For Windows" command does not respect value of Blueprint Nativization Method INI setting.

UE - Gameplay - Blueprint - Sep 9, 2017

This is a UAT-driven workflow in the editor that's not currently looking at the INI setting to infer whether or not -nativizeAssets should be implicitly added to the BuildCookRun command line. It sh ...

FQuat::NetSerialize modifies the original value which can cause it to be replicated continuously

UE - Networking - Jun 8, 2018

FQuat::NetSerialize will always call Normalize() as part of replicating the current value, so that only the X, Y, and Z components need to be serialized (the W can be computed on load). This operat ...

TryConvertFilenameToLongPackageName fails to work on plugin assets

UE - Foundation - Core - Jan 6, 2017

Plugin mount point registration doesn't mount paths relative to both root and engine, only relative to root while most other Engine directory mount point registrations include both ../../Content/... ...

Licensee reports 2048x2048 SceneCapture rendering causes flickering on Android

UE - Platform - Mobile - Jul 17, 2020

Licensee reports 2048x2048 scene capture rendering causes on-screen flickering, that disappears when a 512x512 resolution is used. ...

Paper2d Plugin Content Missing from Content Browser

UE - Gameplay - Paper2D - Nov 21, 2016

There are a number of assets/content missing from the Paper2D plugin content within the Content Browser. Whether you create a new 4.14 project or upgrade from a previous version, these assets are r ...

Resource files are not recompiled when Version.h changes

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 27, 2017

See: https://udn.unrealengine.com/questions/349077/why-do-we-have-no-dependency-checking-on-modulever.html ...