Static mesh's material slot's cast shadow does not require a build of StaticLight

UE - Graphics Features - Dec 7, 2017

If static mesh's material slot's cast shadow is changed, UE4 does not show "LIGHTING NEEDS TO BE REBUILT". I solved it with the following fixes. StaticMeshEditorTools.cpp void FMeshSectionSettin ...

Replication issues & warnings if a client hitches while the server seamless travels

UE - Networking - Jul 28, 2020

If a client hitches while a server performs a seamless travel, the client will get multiple lines of logspam of these warnings:Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/ ...

Ctrl+W when used on a static mesh in blueprints causes them to become immovable and the mesh does not show up

UE - Gameplay - Blueprint - Jul 30, 2015

When using the shortcut Ctrl+W to duplicate a static mesh within a blueprint. The static mesh that is made will not show the assigned static mesh and cannot be moved (even after compiling). May be ...

Line height for text boxes does not appear to be affected by scaling when using a scale box

UE - Editor - UI Systems - Jan 12, 2016

When scaling text with a scale box the letter will begin to overlap when scaled up or become really far apart when scaling down (this is referring to the space between the top and bottom of the lett ...

Compile 'Note' on BP Interface events

UE - Gameplay - Feb 23, 2017

Compile 'Note' on BP Interface events. It happens in actor BPs and also BP Widgets. A similar issue was fixed back in 4.11 with Custom Events. Could be related? https://jira.it.epicgames.net/brows ...

GameplayAbilitiesSystem: GameplayCues OnRemoved never firing

UE - Gameplay - Gameplay Ability System - Nov 15, 2023

This behaviour was introduced in the following changelists in 5.3: CLs 25371706 and 25407985 https://github.com/EpicGames/UnrealEngine/commit/6e985ceeb98bc0d166756ccd3e3c0b0350d02265https://github. ...

While casting to a Child, the overridden function node's target will read the parent bp

UE - Gameplay - Blueprint - Apr 17, 2015

While casting to a Child, the overridden function node's target will read the parent bp. Also being discussed in this Forum post: https://forums.unrealengine.com/showthread.php?66846-Initialisin ...

Window position is broken when using Windows 7 WINVER.

Tools - Aug 6, 2015

A user reported that the Window Position calculation is incorrect with Windows 7 WINVER. The source code appears to be using the calculated left value for the left side of the window, but the calcul ...

Vulkan leaks memory when opening and closing windows

UE - Rendering Architecture - RHI - Nov 22, 2019

As described here: https://udn.unrealengine.com/questions/532725/index.html (1) Start Prebuilt Vanilla 4.23.1. with Vulkan enabled (2) Create a new project (3) Drag and drop the Sphere from “modes ...

r.SupportPointLightWholeSceneShadows Set to False Causes Crash When Trying to Place a PointLight

UE - Graphics Features - Jul 25, 2018

If you disable Support PointLightWholeSceneShadows and try to place a point light in a level the editor will crash.  Current work around is put shadows to low from engine scalability settings. Wor ...