(Enduring Games) Please see UDN - Case includes project and potential fix from customer. Need to verify that it does not affect other parts of the volumetric composition. bHasValidSamples is the sam ...
The project in question: [Link Removed] The user is experiencing an issue where they've fixed compile errors on their NPC blueprint, and now are unable to open it without experiencing a crash. Righ ...
Print String node will stop printing to the screen if PIE is exited while Gameplay Debugger is active. Restarting the editor fixes the issue. ...
Example 1.5 on Cloth Map seems very stiff in 4.16 compared to 4.15. Regression: Yes Works in 4.15 ...
This is similar to [Link Removed], only in this case, the "Array Get" node is implemented as a UK2Node_GetArrayItem and not a UK2Node_CallArrayFunction. The fix for [Link Removed] currently applies ...
When OnMovieClipFinished is called, it will return the name of the movie clip that is about to be played rather than the clip that had just finished. Regression: Yes This did not occur in 4.15.3 B ...
When using the merge actor tools with Vertex colors painted on, the resulting mesh will have those colors distorted. This issue occurs only with the resulting static mesh. This issue is a regression ...
It has a common chunking visual artifacts that lot's of triangular Translucent overlap once Ribbon's width is big and twisted heavily facing to Camera [Image Removed] It can be fixed by adding mor ...
There is an error that is occurring when using movable lighting with objects and actors that are also set to movable. This issue does not occur with objects or lights that are NOT set to movable. V ...
This is a regression that was introduced by the fix for [Link Removed]. The fix makes an invalid assumption that instances of components whose archetypes are inherited by a non-nativized child Blue ...