When editing an actor blueprint that's inside of a hidden streamed level, the blueprint actor transform will reset to 0,0,0. There is a video that's attached to the AnswerHub post which is very use ...
This is a top crash occurring in the 4.16 release. Despite the callstack occurring in Sequencer, many users are experiencing this crash while working in UMG. User Descriptionsscaling track in widge ...
Generated from CrashReporter Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 614] Array in ...
Internal team is encountering a crash when adding too many VR devices. Email thread titled "Re: Crash Logs" The bug is an internal limit of devices the code supports, which is 8. If a controller o ...
Enabling Collision on a Spline Mesh component with a Static Mesh assigned causes an assertion to fail while executing in a package. This does NOT occur if you play in editor. Repro Rate: 4/4 Teste ...
A crash will result if a Blueprint class that's based on a native C++ class containing two or more nested, explicitly-instanced subobjects referenced by a fixed-size object array property are serial ...
It appears that as of 4.15, there is an issue with creating/joining sessions. The attached test project worked fine previously in 4.14, but now is unable to join sessions. The user has stated: Th ...
Packaging a C++ project for Android, iOS, or Windows produces an Error. This issue did not reproduce when testing in a source build from P4. Spoke with ChrisB and he believes this is due to the pac ...
There is extra random bouncing that can last a couple of seconds that does NOT occur in 4.15.2. Sometimes the cube would look like it settled, then randomly pop and bounce again. This happened on b ...
We need to handle TrackedDeviceClass_DisplayRedirect as a valid device in SteamVRController.cpp ...