When changing a packaged game from Fullscreen to Windowed mode at runtime, the window is placed in the top left corner of the monitor and the title bar disappears. Setting FullscreenMode=2 in the G ...
While writing test cases for the Blueprint Communication Content example, I came across this inconsistency. The logo continues to spin even after the button is no longer active. I expected the logo ...
We currently have two methods of fixing up redirectors: the ResavePackages commandlet and the Fix Up option within the editor. While the editor's option correctly handles collections via FAssetFixUp ...
Reported by client in SF [Link Removed] When importing an obj file, Twinmotion hands during the import. This only occurs in 2023.2.1 and does not occur in the 2023.1.2 version or earlier. Was able ...
JamesG: New callstack on UDN thread points to UNetDriver::TickFlush Editor crashes if a listen server attempts to use the console command ServerTravel while in Play in a New Editor Window. CrashR ...
AI Perception does not seem to be showing up in the debugger. The same setup functioned as expected in 4.11.2 binary, but upon converting the project to 4.12 Preview 4 binary, no debug information w ...
When using a Tilemap with a Masked Lit Sprite Material, the tilemap will not render while in Standalone. In the test project, the Paper2D Blueprint character was switched to Masked Lit Sprite Materi ...
Changing the case of any node with a String input will not be saved User Description: Changing case of any string input in BP not accepted But the problem is still happened on any string input of ...
A crash occurs when you have a hidden Sub-level containing a landscape and you attempt to toggle the Landscape Mode after re-opening the project. The licensee has authored their own fix for this is ...
The samplerate of a track was compute with the following formula Equation 1: number of Key / animation Time This formula work only if we have animation keys that are time equidistant. example of ...