Altering a key in an event track that contains a struck with a static mesh variable will cause the editor to crash. ...
The fix for FURY-149 reinitializes the anim bp whenever the animation section restores state, it may only be necessary to reinitialize it if the skeletal mesh changes. ...
Due to the following code in [Link Removed] (CL-11585172), it is always set to Break even if the Tangent value is continuous. ArriveTangent = LeftTangent * (ArriveTimeDiff); ... LeaveTangent = Ri ...
Under certain conditions, dragging an anim notify to the left in the editor makes it unplayable UDN case : [Link Removed] ...
The end of the level visibility section places a DeterminismFence. This causes the issue. The fence clips the frame range and produces a discontinuous frame ranges, e.g. 23201~24000, then 24001~24 ...
With 5.2, we allowed the take separator to be multiple characters long. But it would appear that when using this feature, if you don't also have a 'shot number' before the take separator, then the n ...
Can be worked around with always keeping a viewport opened. https://udn.unrealengine.com/s/question/0D5QP000002Hfdh0AC [Link Removed] ...
This problem does not seem to occur during game play. ...
This is a somewhat common Sequencer crash that occurs in 4.17 and 4.18. User DescriptionsWas trying to copy and paste a camera movement but something screwed up, I tried to add an already built Cam ...
A crash occurs after adding an additional camera track, undoing the additional, and then calling garbage collection Appears to be the same callstack found here [Link Removed] ...