This is a common crash affecting users in 4.16. Users have not provided additional information. Source Context// Set the parent index, ifthis export represents a UStruct-derived object 4589 ...
There is no way to add a value to an Actor variable in a Data Table. Currently, Structs accept Actor as a variable type, though no default value can be set. If a Data Table is made from a Struct wit ...
This issue may be badly implemented, but the reference to the VTable may be incorrect during a hot reload. Crash always in sample project. Summary:Call ForeachRow function in Custom Struct constr ...
From licensee: The issue here starts in FVoxelizeMeshMerging::ProxyLOD() where the FlattenMaterial created using FMaterialUtilities::CreateFlattenMaterialWithSettings() returns an empty struct. I d ...
Typically users are unable to select a structs that reference each other but I was able to find a way around this by manipulating the Do Not Save functionality when closing the editor. Not a regres ...
Any instanced Actor with a public MovieSceneEventParameter struct doesn't retain any altered values on level load. Found in 4.22 CL#7053642 Reproduced in 4.21 CL#4753647 , 4.24 Main CL#7173985 ...
When using Chooser Tables, the Gameplay Tag type cannot be bound through the column header UI. Clicking a column header for a different property (ie: bool or float) correctly shows the binding popup ...
In AActor::GatherCurrentMovement, bWasAttachmentModified will be set to true if the actor’s root component has an AttachParent, even if none of the values in the AttachmentReplication struct have ch ...
When using a No Primary Result Chooser that contains an FGameplayTag parameter, an Evaluate Chooser node using that chooser will cause a compilation error: LogBlueprint: Error: [AssetLog][PathToPro ...
Having an actor blueprint (A) that contains an array variable of references to another actor (B) that is connected to a Length node and a Vector array that is connected to a ForEachLoop causes bluep ...