While running regression pass, found that UnrealMatch3 hits an ensure when user selects to Launch on to iOS device. LogOutputDevice:Error: The ini file '../../../UnrealMatch3/Saved/Config/IOS/Device ...
The SM_Statue exists in a bad state leading to a crash when it is loaded or anything that references it is loaded, e.g. Minimal Default level in the Starter Content. It can be deleted as a temporar ...
This is an infrequent but longstanding Linux crash that has occurred since 4.11. This is not a Linux-specific crash and can happen on Windows too (see [Link Removed]). ...
Sometimes manual recompile is required to make a blueprint actually recompile data-only changes, but not always. If the last manual compile was with default values, then changes are not updated. If ...
While using a custom struct that contains a TArray member variable with FInstancedStruct, you cannot edit it in the editor without a crash. Other structs and types work as expected even if they deri ...
Landscape component edges can become disconnected when using Nanite Tessellation at the edges of weight-blended layers. ...
If an interface is deleted from a blueprint and the functions are copied over references to the interface remain in the reference viewer of the editor. ...