From Licensee: In OpenXRHMDModule:473 (UE5.0) or OpenXRHMDModule:497 (UE5.1) the engine is checking if the app is packaged for Oculus Mobile, if it isn't the case the function returns false and the ...
Physics Example 1.1 "StaticMesh" is one word The word Static Mesh is 2 separate words in unreal documentation https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/ ...
Hit this while running regression pass. I was able to successfully install the same project on the device but built for DebugGame instead of Shipping. ...
While writing test cases for the Blueprint Communication Content example, I came across this inconsistency. The logo continues to spin even after the button is no longer active. I expected the logo ...
As described in the UDN question, some settings aren't forwarded correctly to the game instance in PIE during a functional test. Proposed patch attached. ...
Nanite custom depth rendering doesn't "de-jitter" the view parameters for custom depth rendering when r.CustomDepthTemporalAAJitter is set to 0. This was discovered by a licensee and reported via U ...
Geometry collection objects do not display any collision visualization, either collision color or wireframe overlay when the view mode is set to Player Collision or Collision Visibility or when the ...