Content Browser columns should not be determined by a randomly picked asset

UE - Editor - Workflow Systems - Oct 8, 2024

SAssetView::SetMajorityAssetType for most asset types randomly picks a visible asset to grab the metadata from, which is what derives the CB columns. This can become a problem if the random asset it ...

Deleting an asset and replacing with another asset while connected to source control can cause issues

UE - Editor - Workflow Systems - Oct 7, 2024

When using SVN, when deleting an asset in Unreal Editor and replacing it with another asset, the checkout fails and the references connected to the previous asset are broken. ...

Ocean spline impacting landscape way outside of its bounds

UE - Graphics Tools - Terrain - Water - Oct 4, 2024

From licensee: "[...] it seems that regardless of our settings and how far away the control spline is from the landscape edge, one corner of the landscape will always be impacted by the falloff and ...

Crash when closing a connection from listen server when using

UE - World Creation - Worldbuilding Tools - World Partition - Oct 3, 2024

Decals are corrupted when VRS is enabled on some console platforms, and possibly PC

UE - Platform - Console - Rendering - Oct 1, 2024

Blocky artifacts and flickering are sometimes visible when using VRS and decals. Setting r.VRS.Decals=0 removes the flickering. See Additional Info URL for details. ...

Crash during garbage collection when container UPROPERTIES specify raw interface pointer element types without TScriptInterface wrapper

UE - Foundation - Cpp Tools - UnrealHeaderTool - Oct 1, 2024

When a UPROPERTY() TMap or TArray has raw interface pointers as element type, the garbage collector tries to handle them and crashes. For raw interface pointers without a container, UHT generates a ...

Material overrides not respected when generating HLODs.

UE - World Creation - Worldbuilding Tools - HLOD - Oct 1, 2024

When generating HLODs, it is possible for the generator to ignore material override settings. The generator will not respect the constants, and does not change them in the Material with a default se ...

Modify AVolume brush shape dirties level

UE - World Creation - Worldbuilding Tools - OFPA - Sep 30, 2024

Changing the brush shape of an AVolume external actor dirties the level. ...

Material functions should be able to output the same data as it can accept as inputs

UE - Rendering - Architecture - Materials - Sep 30, 2024

Material Functions cannot output Texture Objects or Booleans. This seems to be because the Material Editor believes that the outputs are Floats, and forbid connections to inputs that take Textures ...

Deleting an external actor without checking it out causes bad state

UE - Editor - Workflow Systems - Sep 26, 2024