Attaching capsule to Root component triggers VS Break on PIE

UE - Foundation - Core - Feb 13, 2015

When a capsule is attached to an actor Root Component followed by playing in editor through VS debug mode there is a breakpoint triggered in VS upon pressing PIE. Continuing through the break allow ...

[Mac] [Preview] Texture nodes do not clip behind parts outside of the graph editor until the node is completely obfuscated

UE - Platform - Apple - Mar 10, 2016

When using the Material editor, the preview slides on the texture nodes do not clip behind the other elements of the UI as the nodes do. This issue only occurs on Mac OSX El Capitan version. It was ...

Dithered LOD Transition Has Visual Pop

UE - Graphics Features - Dec 28, 2016

When a static mesh that is placed in the scene begins to transition using dithered LOD, The LOD that is being transitioned away from will "POP" in at full opacity for a moment just before the dither ...

FBatchedElements::Draw - OrthoZoomFactor can be reset to 1.0f if Line.bScreenSpace is ever false

UE - Graphics Features - Feb 20, 2017

A licensee has reported that the Draw function in BatchedElements.cpp can set the OrthoZoomFactor (not a local variable) to 1.0f if Line.bScreenSpace is ever found to be false. The line this can oc ...

KiteDemo: DestroyActor Warning when Saving - Height_x3_y2_C_1

UE - World Creation - Worldbuilding Tools - World Composition - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – When the editor autosaved I noticed a warning occurred in the output log. – Issue occurs during any Save operation. User can use ...

[CrashReport] Access violation - FBlueprintCompilationManagerImpl::ReinstanceBatch

UE - Gameplay - Blueprint - Jul 20, 2017

This is a trending crash in the 4.17 Preview. Unfortunately users have not provided any additional information. There is no record of this crash occurring in 4.16.2, so it is possibly a regression. ...

Japanese language input keys/Menu key zoom out graph view

UE - Editor - UI Systems - Localization - Oct 31, 2017

When using a Japanese keyboard, using Japanese language input special key(halfwidth/fullwidth/kanji key) zooms out graph view in BP editor and Material editor. It seems the menu key makes the editor ...

Event dispatchers does not correctly compile with variable that is the same BP

UE - Gameplay - Blueprint - Nov 28, 2017

There is an issue occurring where Event dispatcher with inputs doesn't compile if they have a variable that is the same as the BP class. This issue only occurs with the variable being the same class ...

Sound Wave Actions Menu Closes Automatically When Changed to Columns View

Tools - Dec 15, 2017

After changing the view to columns (by going through Right click < Create Dialogue < View Options < Columns) the Sound Wave Action menu will close out automatically before any options can be selecte ...

Asset values change when the Editor is out of focus when using Maya or Web Browser

Tools - Jul 18, 2018

When switching between any open software (Maya, web browser) and UE4 while Simulation is running, sometimes the values change on the asset and it starts to oscilate between <-0.6,0.6> or any other s ...