This issue takes a few attempts to repro. Sometimes when saving the icons will remain normal, but other times a red X will be displayed instead. Opening up the Level that is displaying the X and re= ...
When a client sends an Unreliable RPC to the Server in same frame with a Reliable RPC, Unreliable RPCs are Reliable. It implies extremely high lag on each lost RPC and all following ones. User lose ...
A SceneCaptureComponent2D is able to correctly capture the infinite hallway effect for portals. The " X 100% Y 100%" of ScreenAlignedUVs node is necessary to create the material that produces the co ...
Result: notice that depth of field exhibits a rendering artifact (see attached screenshot). The PostProcessIntegrateDof pass is rendering to the wrong output dimensions, causing the artifact. This ...
When spawning an Actor containing a Destructible Mesh and immediately doing a sphere trace to that actor, upon repeated spawns you will get False results for some time then True results for a while ...
There is an issue when importing FBX that creates new materials when using the search materials import setting. Instead of being able to use the material that is in the Base Material name, the textu ...
Engine DDC doesn't appear to be included with fresh install of 4.15 Engine. Upon launching editor for first time, ShaderCompileWorker Process startup and user gets notification shaders are compili ...
This is a top crash occurring in the 4.16 release. Despite the callstack occurring in Sequencer, many users are experiencing this crash while working in UMG. User Descriptionsscaling track in widge ...
Adding various collision types to a single mesh will cause it to hard crash the editor. No Crash Reporter window will open. Note that this happens with the user's mesh, but I was not able to repro ...
Quickly using alt-tab with a blueprint in a new window causes the event graph to capture input of the alt key. This issue does not occur when the blueprint is a tab of the main UE4 editor window. Th ...