[CrashReport] UE4Editor_OnlineSubsystemUtils!LastGetVoiceCallTime()

UE - Foundation - Core - Jul 19, 2017

This is a common crash in the 4.16 release. Affected users have not provided additional information. Source Context 1795 // Some tasks can only be done once we finish all scenes/viewports ...

Reading LightAttenuationTexture Produces Unexpected Results With Forward Rendering

UE - Graphics Features - Jul 5, 2018

The expected behavior occurs in 4.19; unexpected behavior occurs in 4.20 and 4.21. Marking this as a regression. Per User: Reading the LightAttenuationTexture in a material receives interference ...

Post Process Material + Stereo Rendering = Left Eye Black

UE - Platform - XR - Dec 16, 2019

Left Eye Renders black in VR when a PostProcess Material is applied. On Quest Right eye renders post process mat and left eye renders scene, but upsidedown. Also occurs in Packaged Project and/or ...

Crash if the setting of PhysicalAnimationComponent is changed in the same frame as teleport processing

UE - Simulation - Physics - Apr 24, 2020

Crash when ApplyPhysicalAnimationProfileBelow node and UPhysicalAnimationComponent :: UpdateTargetActors by UPhysicalAnimationComponent :: OnTeleport run in the same frame. Because RuntimeInstanceDa ...

Remove reference to editor assets in cooked build from landscape visibility layer

UE - LD & Modeling - Terrain - Landscape - May 21, 2020

As soon as the visibility tool is used, we're adding references to the  "/Engine/EditorLandscapeResources/DataLayer" asset from landscape components. If the user decides to cook without editor data ...

OnObjectPropertyChanged Firing Excessively when FText is Bulk Edited

UE - Editor - Jun 28, 2023

If multiple game objects are selected at once and their text field is edited, instead of getting N events, it produces N-squared events. It looks like FPropertyHandleBase::SetPerObjectValue is call ...

Screenspace Denoiser creates artifacts for Ray Traced Shadows

UE - Graphics Features - Ray Tracing - Nov 13, 2023

Screen space denoiser creates two types of artifacts: artifacts around boundary for general lighting The artifact is there before 5.2 but since the ray traced shadow denoiser denoises on the sqr() s ...

Attempting to open a map in content browser that is currently loaded in world composition browser crashes editor

Tools - May 12, 2015

Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...

Planar Reflections distorted if Separate Translucency Screen Percentage less than 100%

UE - Graphics Features - Aug 19, 2020

Planar reflections with any value lower than 100 for SeparateTranslucencyScreenPercentage are skewed/distorted when moving the camera, not representing the correct image when the value is 100. ...

High Res Screenshot Tool Scene Color rendering washed out as EXR

UE - Graphics Features - Dec 8, 2015

When rendering out the Buffer Visualization Targets with the HDR setting on, the resulting Scene Color EXR is rendering significantly washed out compared to the Buffer Viz. in the Editor and if comp ...