Sequencer XML generates wrong File Path for Image Sequence

UE - Anim - Sequencer - Sep 6, 2018

Outputing Image Sequences like {shot}/{shot} _ {frame} .png for example, the xml file doesn't reflect the right path because it's referring to .avi files. We can't find and replace avi files in ...

Draw Debug String off-center in VR

UE - Platform - XR - Nov 1, 2018

DrawDebugString does not render at set location in VR Other debug helpers rendering as expected Engine/Source/Runtime/Engine/Private/DrawDebugHelpers.cpp DrawDebugString looks to be the only fu ...

TArrayView64 RangeCheck prints the incorrect error messages for values over 32-bit length

UE - CoreTech - Apr 29, 2022

TArrayView64 RangeCheck prints the incorrect error messages for values over 32 bit. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did occur there, it is not a regre ...

Changing a variable type inside of a Structure does not always reset it's value to the default value causing "Cannot parse value" error

UE - Gameplay - Blueprint Compiler - May 11, 2022

Changing a variable type inside of a Structure does not always reset it's default value causing "Cannot parse value" error. Upon changing the default value or adding another, different variable type ...

Eyedropper in the Color Picker window does not grab any color values on Mac/Linux

UE - Graphics Features - Jan 5, 2018

Trying to use the eyedropper in the color picker window on Mac fails to grab any color values. The colors will only update when hovering or clicking within the viewport but the colors shown aren't c ...

Spawned actors with meshes become invisible in editor after changing level

UE - Graphics Features - Sep 7, 2018

When moving actors spawned from within the editor to a new sublevel, their meshes stop rendering. However, if you open a new level then re-open the old level the meshes become visible again. You wil ...

Inconsistent Red X icons when using World Composition

UE - World Creation - Worldbuilding Tools - World Composition - Sep 20, 2018

This issue takes a few attempts to repro. Sometimes when saving the icons will remain normal, but other times a red X will be displayed instead. Opening up the Level that is displaying the X and re= ...

When a client sends an Unreliable RPC to the Server in same frame with a Reliable RPC, Unreliable RPCs are Reliable

UE - Networking - Sep 25, 2018

When a client sends an Unreliable RPC to the Server in same frame with a Reliable RPC, Unreliable RPCs are Reliable. It implies extremely high lag on each lost RPC and all following ones. User lose ...

ScreenAlignedUVs Node with X 100% and Y 100% Breaks Infinite Hallway Effect of Portals

UE - Graphics Features - Nov 27, 2018

A SceneCaptureComponent2D is able to correctly capture the infinite hallway effect for portals. The " X 100% Y 100%" of ScreenAlignedUVs node is necessary to create the material that produces the co ...

Mobile Depth of Field Focal Region is broken (not RDG)

UE - Platform - Mobile - May 8, 2020

Result: notice that depth of field exhibits a rendering artifact (see attached screenshot). The PostProcessIntegrateDof pass is rendering to the wrong output dimensions, causing the artifact. This ...