Save on Compile "On Success Only" Does not save on Successful Compiles with Warnings

UE - Gameplay - Blueprint - Aug 6, 2015

The option to save on Compile "On Success Only" does not save on successful compiles that contain warnings. If this is intended, then to avoid confusion, the tool tip should specifiy that "Blueprin ...

Renaming an AnimNotify does not redirect event nodes to the new name

OLD - Anim - Apr 10, 2015

Renaming an animNotify in the Animation Notifies window (Window>Animation Notifies) does not redirect existing event nodes to the new name. It also doesn't appear under the Right Click menu in the ...

Nvidia dedicated graphics card causes menus in the editor to duplicate

Tools - Jun 17, 2015

When using a laptop with an added in graphics card that's Nvidia, the menus in the editor duplicate. However, if you force the editor to use the integrated graphics card, it does not occur. From th ...

Physics not reacting correctly with physical material if velocity is not high enough

UE - Simulation - Physics - Feb 3, 2015

There are issues with the way Physics is being handled with physical materials. Having a physical material setup with a restitution of 1 and a high max depenetration value will result in no bounce. ...

Setting LOD Group for Foliage wipes previous LOD data

Tools - Feb 4, 2015

If you import a mesh with LODs and assign the LOD Group for Foliage the mesh will import with all appropriate LODs. If you do not select a LOD group and after decide you want to change the LOD Grou ...

4.6 Delegate error in Blueprints

UE - Gameplay - Blueprint - Dec 12, 2014

When looking into the bd_hud_scoring and bd_rules_maze blueprints in the users project (Provided below), there are nodes that are throwing errors. If you press compile, the errors go away and the co ...

[CrashReport] UE4Editor_UnrealEd!TArray<TScriptDelegate<FWeakObjectPtr>,FDefaultAllocator>::Find() [array.h:784]

UE - Gameplay - Aug 22, 2017

This is a regular crash occurring in 4.17. It may be a regression as there is no immediate evidence of it occurring in prior releases. Users have not provided any descriptions of their actions whe ...

[CrashReport] UEdGraphPin::Modify - UEdGraphSchema_K2::RecombinePin

UE - Gameplay - Blueprint - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 606 void UEdGraphPin::AddStructRe ...

Importing animation onto a camera in Sequencer adds extra keys to the scale and rotation attributes

UE - Anim - Sequencer - Oct 22, 2019

When importing non-baked animation (i.e. not keyed on every frame) onto a camera in sequencer, Unreal adds extra keys to the rotation and scale attributes as if it is baking the rotation and scale a ...

Anim sequence in DLC leads to crash in IOS.

UE - Platform - Mobile - May 19, 2020

DLC download is working as expected but opening a map with anim sequence which is located at DLC's pak file will lead to crash in iOS. ...