Calling DiscardPlayerInput() does not appear to actually discard the player's input

UE - Gameplay - Jun 19, 2018

Calling DiscardPlayerInput() does not appear to actually discard the player input. The comment for the function indicates that input will be consumed and discarded without doing anything with it. Ho ...

Invalidation box appears inconsistent when using child widgets

UE - Editor - UI Systems - Jun 21, 2018

Invalidation box appears to be inconstant when using a child widget that has been added via the user created section. A child widget that modifies itself will not update when placed inside of an inv ...

DestroyComponent(bPromoteChildren=true) does not try to use the socket name of a child when attaching it to the grandparent

UE - Gameplay - Components - Jun 20, 2018

User reports that when we delete a component in the hierarchy and promote a child component in its place, we don't account for the socket name that the deleted component had used previously. ...

Plugin module is not reloaded when a game module that depends on the plugin module is hot reloaded

UE - Foundation - Cpp Tools - Hot Reload - Jun 28, 2018

Performing a hot reload after modifying game code (plugin code is unmodified) does not also reload plugin modules. In the attached project, there are some log messages output when the plugin module ...

Niagara Not Working with Volumetric Materials

UE - Niagara - Jul 13, 2018

Niagara will not work with Volumetric Materials. Found in 4.20 Preview 5 CL# 4173640 and 4.21 CL# 4207835 ...

Niagara Particles don't work with Instanced Stereo Rendering enabled

UE - Niagara - Jul 13, 2018

With Instanced Stereo enabled, CPU Niagara particles are not visible, GPU Niagara particles render in left eye only. ...

When using a NavModifier with a NavBoundsVolume being in a SubLevel, unloading the level causes a crash.

UE - AI - Jul 19, 2018

When repeatedly loading and unloading sublevels with a NavBoundsVolume, it will cause a crash when using a NavModifierVolume. When the NavMesh is unloaded, it seems that the number of the DirtyLayer ...

Attempting to compile an editor plugin that spawns an instance of ACullDistanceVolume causes a linker error

UE - Gameplay - Aug 9, 2018

A linker error is encountered if an Editor plugin spawns an ACullDistanceVolume instance. This is caused by neither having ENGINE_API or MinimalAPI specified in its UCLASS macro. Regression?: No Th ...

SketchUp models are too small once imported via the Datasmith plug-in

UE - Editor - Content Pipeline - Datasmith - Exporters - Sep 24, 2018

In Sketchup the user made a cube thats 100cm x 100cm x100cm and has Sketchup's measure units set to cm. When imported into DataSmith the cube is 39x39x39. It was calculated that the scaling was off ...

Pawn Velocity dramatically different on server and client with Client Authoritative Position

UE - Gameplay - Sep 28, 2018

The server is not seeing the correct walking animations on each of the clients and after doing some digging, we found that the Pawn->GetVelocity() function is returning something drastically smaller ...