Play rate value under 1.0 seems ignored when with Render movie to video feature

UE - Anim - Sequencer - Nov 7, 2019

Is this a regression? Yes, this is not reproduced in 4.22 version When rendered movie have Play rate track, it should show same result for PIE and rendered movie. But play rate below 1.0 seems not ...

EDITOR: CRASH: Saving a project while an auto save is occurring will crash the Editor.

Tools - Aug 1, 2014

If a user initiates a save using Ctrl+S while an autosave is in progress, the Editor will crash. CRASHREPORT: [Link Removed] ...

Unable to set default of elements for an array of component references through blueprints

Tools - Jun 22, 2015

If a user creates an array to store references to a certain type of component, the existing components will not be available to be selected when they are setting the default values of the elements. ...

Crash after generating HLODs for merged meshes that have all triangles culled

UE - World Creation - Worldbuilding Tools - HLOD - Jul 25, 2024

Project fails to compile if UFUNCTION parameter shares a name with a previously defined UPROPERTY variable

UE - Foundation - Core - Feb 29, 2016

If the name of a UFUNCTION parameter matches the name of a previously defined UPROPERTY variable, the project will fail compile due to the following reason: Function parameter: '[Variable/Paramter ...

Compiling after placing an unconnected return node does not yield compiler results nor warnings

UE - Gameplay - Blueprint - Aug 4, 2016

I noticed this while executing this in [Link Removed]. ...

Passing array from blueprint to C++ causes performance drop

UE - Gameplay - Blueprint - Sep 8, 2015

Passing a blueprint array as an argument to a C++ function causes a spike in Frame rate, game and GPU. This spike is noticeable when using UnitGraph. Attached screenshots show difference in UnitGr ...

UPROPERTY specifiers are not reflected for FTransform

Tools - Mar 10, 2016

Defining an FTransform in code with VisibleAnywhere, BlueprintReadOnly allows the variable to still be edited per instance placed in the level. ...

Multiple simultaneous keyboard event inputs not received

UE - Gameplay - Input - Mar 5, 2018

User Submitted Bug Some keys are not registered when pressed with combination of others. ...

Null access to Unpossessed controller with seamless travel

UE - Gameplay - Mar 9, 2019

The unpossessd controller will not be removed from UWorld::ControllerList unless destroyed. This causes null access to the ControllerList when GC occurs during seamless travel execution. The unposse ...