A UDN user has requested that we expose the VertexID as a Material Editor graph node. According to a brief thread with [Link Removed] , this is a useful feature to add. https://udn.unrealengine.com ...
Using the Automation Wait for Loading node in a shipping build causes a fatal error when the node is called. This issue is occurring in Binary //UE5/Release-5.2 @ CL 25360045 This issue is occur ...
When double-clicking on an interface function call within a blueprint, the expected behaviour is that it will take you to the implementation of this function. However, it currently does nothing. ...
The navigation system has errors in the log for agents still being mapped to navigation data in CleanUp. This appears to stem from agent step height being recalculated in ARecastNavMesh::SetConfig i ...
Since UE5.6, ControlRig.EnableAnimNodePerformanceOptimizations is enabled by default, and this appears to be causing the issue. Specifically, when the control rig’s construction event is processed, ...
The LightMixer window is making all scene lights visible once you toggle a single light as visible. Any light source (except SkyLight) will be turn visible once a single light is made visible using ...
Importing this test asset will cause the editor to crash when using any of the Alembic Import options. I did notice that the source test asset does have 6750 frames but when going through the impo ...
Actor Scale is not included when converting from Matinee to Sequencer ...
If the settings for the multiplayer options are set as follows: Number of players : 1 Run Dedicated Server : True (Checked) Use Single Process: False (Unchecked) Editor Multiplayer Mode: Play As Cl ...