Crash occurs when user call Destroy Actor on a Geometry Collection Actor. This seems to only occur while the actor is simulating. If called while on the ground, it doesn't seem to occur. ...
If a return node is removed from an interface that has been implemented in a blueprint, compiling the blueprint will cause a crash. Crash Reporter: [Link Removed] Frequency: 2/2 ...
Regression: Checked in UE5/Release-5.0, the folder is missing from the plugin as well. This issue appears to be a problem with packaging the plugin itself, rather than packaging a full project. Pac ...
During material compilation we track unique individual virtual texture "stacks" and then create a virtual texture page table for each, along with unique bindings for each page table in the shader co ...
[Link Removed] Licensee is using the chunk downloader. On Shutdown method of their GameInstance, they call FChunkDownloader->Finalize. When they quit the game (Alt+F4) during a chunck download an a ...
When diffing a blueprint in the Perforce changelist reviewer in-editor (Review Changelists), if the blueprint references an asset that does not exist locally but rather exists as a newly added asset ...
User reporting as a 4.7 Bug, but no crash report for this bug available for 4.7. Same bug found reported for 4.6.1: Crash Report: [Link Removed] [Code] <unknown module>! KERNELBASE!RaiseExceptio ...
The drag-onto-category operation is assigning the prettified category name, not the actual category name, resulting in variables that are not actually in the same category, even though they appear t ...
Disabling Online Subsystem prevents the project from loading. On Windows, this produces an error shown in attached screenshot. On Linux, this causes a crash with the attached callstack on project ...
CameraShake works fine in Camera Animation Sequence's Cine Camera Actor Preview. But not played on Play in Editor mode. ...