The mouse is restricted to the window bounds after Resuming from the Menu in the Blueprint_HUD level of Content Examples

Docs - Samples - Dec 29, 2014

After Resuming from the Menu in the Blueprint_HUD level of Content Examples, looking around with the mouse is restricted to the window bounds. Clicking inside the viewport resolves the issue. ...

Editing multiple Math Expressions will crash the editor

UE - Gameplay - Blueprint - Dec 30, 2014

Editing multiple Math Expressions will crash the editor. ...

Skylight does not honor the Visibility settings when hidden

UE - Graphics Features - Sep 19, 2016

The Skylight actor cannot be disabled when using 'Hide' from the right-click context menu or using the visibility eye icon in the World Outliner. ...

Lengthy Compile Times on Blueprints Containing an Array of Self References When Multiple Instances Exist in the Level

UE - Gameplay - Blueprint - Oct 11, 2016

There are lengthy compile times with a blueprint with 50+ instances in the level that contains an array of self references. On lower-end machines, the compile times are upwards of 10 seconds. Found ...

Attempting to build MinidumpDiagnostics with Visual Studio 2015 Update 2 results in failure

UE - Foundation - Core - Jun 7, 2016

When attempting to build the Minidump Diagnostics project from the UE4 source, it will fail if you're using Visual Studio 2015 Update 2. Please note that this does not occur in the base VS2015 or wi ...

Enabling "Support Deferred Rendering with Metal" Crashes on IOS device

UE - Platform - Mobile - Feb 8, 2017

After enabling "Support Deferred Rendering with Metal" and then launching to an IOS device (in this case iphone 6+) the game will no longer open and run. REGRESSION? Yes Worked in Binary 4.13.2 C ...

Map load stalls in texture streaming code

UE - Graphics Features - Jun 13, 2017

A change was made to AActor.GetComponents which appends the results instead of resetting the output array. This seems to only impact 2 places in the code, and has a big side effect in the texture st ...

Crash from pausing an UMG animation using the event track

UE - Anim - Sequencer - Jun 27, 2017

When pausing a widget animation by using an event using the event track to pause the animation the editor crashes when you play the animation via PIE or standalone. Tested in 4.15.3 - CL 3450819 4. ...

Materials on deleted children are applied to camera

UE - Gameplay - Blueprint Editor - Nov 28, 2017

Materials on deleted children are applied to the camera when inside of an actor blueprint. This issue does not appear to be a regression. Versions Tested: Issue occurs in all versions Tested 4.16.3 ...

Enable Per Poly Collision setting in skeletal mesh doesn't apply when adding mesh to level

OLD - Anim - Nov 30, 2017

On a skeletal mesh, there is a setting under the Asset Details for "Enable Per Poly Collision". This check box can be checked, but the setting is not kept when the skeletal mesh is added to the leve ...